Add level names
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@@ -40,6 +40,14 @@ impl Difficulty {
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Self::Hard => "Hard (95%)",
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}
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}
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pub fn name(self) -> &'static str {
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match self {
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Self::Easy => "Easy",
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Self::Medium => "Medium",
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Self::Hard => "Hard",
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}
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}
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}
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/// What `Level::generate` returns: the canonical target YAML to grade
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