diff --git a/src/levels/l06_anchors.rs b/src/levels/l06_anchors.rs new file mode 100644 index 0000000..1f4ac84 --- /dev/null +++ b/src/levels/l06_anchors.rs @@ -0,0 +1,113 @@ +//! Level 6 — anchors. Two rooms share the same trap — define it once. +//! +//! Paired design note: `l06.md`. +//! +//! Note: serde_yaml resolves aliases at parse time, so the target is +//! emitted **expanded** (the trap dict appears in each room). Players +//! who use anchors/aliases will produce the same parsed `Value` and +//! pass via the semantic short-circuit. Players who paste the dict +//! verbatim also pass. + +use rand::seq::SliceRandom; +use rand::{Rng, SeedableRng}; +use rand_chacha::ChaCha8Rng; +use serde::Serialize; +use serde_yaml::{Mapping, Value}; + +use crate::describe::Describer; + +use super::{Generated, Level}; + +pub struct Anchors; + +const ROOM_NAMES: &[&str] = &["north", "south", "east", "west"]; +const TRAP_TYPES: &[&str] = &["pit", "snare", "dart", "rune"]; + +#[derive(Serialize)] +struct DescCtx { + trap_type: String, + trap_depth: i64, + trap_spikes: bool, + rooms: Vec, +} + +impl Level for Anchors { + fn id(&self) -> u8 { + 6 + } + + fn name(&self) -> &'static str { + "Anchors" + } + + fn generate(&self, seed: u64) -> Generated { + let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0006); + let trap_type = *TRAP_TYPES.choose(&mut rng).expect("non-empty"); + let trap_depth = rng.gen_range(10..=30i64); + let trap_spikes = rng.gen_bool(0.5); + let n_rooms = rng.gen_range(2..=3); + let rooms: Vec<&'static str> = ROOM_NAMES + .choose_multiple(&mut rng, n_rooms) + .copied() + .collect(); + + let mut trap = Mapping::new(); + trap.insert( + Value::String("type".to_string()), + Value::String(trap_type.to_string()), + ); + trap.insert(Value::String("depth".to_string()), Value::from(trap_depth)); + trap.insert( + Value::String("spikes".to_string()), + Value::Bool(trap_spikes), + ); + + let mut rooms_map = Mapping::new(); + for r in &rooms { + rooms_map.insert( + Value::String((*r).to_string()), + Value::Mapping(trap.clone()), + ); + } + + let mut top = Mapping::new(); + top.insert(Value::String("trap".to_string()), Value::Mapping(trap)); + top.insert( + Value::String("rooms".to_string()), + Value::Mapping(rooms_map), + ); + + let target_yaml = + serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping"); + + let mut d = Describer::new(); + d.register( + "l06", + "A single trap recurs through these halls:\n\ + - type: {{ trap_type }}\n\ + - depth: {{ trap_depth }}\n\ + - spikes: {{ trap_spikes }}\n\ + \n\ + Reuse it for these rooms: {% for r in rooms %}{{ r }}{% if not loop.last %}, {% endif %}{% endfor %}.\n\ + 💡 Define `trap: &name` once and reference it as `*name` in every room.", + ) + .expect("register template"); + let description = d + .render( + "l06", + &DescCtx { + trap_type: trap_type.to_string(), + trap_depth, + trap_spikes, + rooms: rooms.iter().map(|s| s.to_string()).collect(), + }, + ) + .expect("render template"); + + Generated { + target_yaml, + description, + flavor: "🪤 A trap recurs through these halls.".to_string(), + } + } +} diff --git a/src/levels/mod.rs b/src/levels/mod.rs index 486c363..0a04c8b 100644 --- a/src/levels/mod.rs +++ b/src/levels/mod.rs @@ -15,6 +15,7 @@ pub mod l02_kv; pub mod l03_dict; pub mod l04_list; pub mod l05_dict_list; +pub mod l06_anchors; use serde::{Deserialize, Serialize};