Compare commits
12 Commits
level-10
...
5bbf7ca107
| Author | SHA1 | Date | |
|---|---|---|---|
| 5bbf7ca107 | |||
| bcdd487eec | |||
| 736c6bd564 | |||
| 3f8ea45ef7 | |||
| a8b91f1645 | |||
| 040bec6c80 | |||
| b2f9f24b68 | |||
| 4d06100300 | |||
| 5b73daee4c | |||
| c0e89ca1a1 | |||
| b805a49aaa | |||
| 07f82a7086 |
71
src/levels/l04_list.rs
Normal file
71
src/levels/l04_list.rs
Normal file
@@ -0,0 +1,71 @@
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//! Level 4 — lists. A chest of loot lies open before you.
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//!
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//! Paired design note: `l04.md`.
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Sequence, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct List;
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const ITEMS: &[&str] = &[
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"sword", "torch", "rope", "bread", "dagger", "scroll", "gem", "coin", "potion", "shield",
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];
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#[derive(Serialize)]
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struct DescCtx {
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items: Vec<String>,
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}
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impl Level for List {
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fn id(&self) -> u8 {
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4
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}
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fn name(&self) -> &'static str {
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"The Chest"
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}
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fn generate(&self, seed: u64) -> Generated {
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0004);
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let n = rng.gen_range(3..=5);
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let items: Vec<&'static str> = ITEMS.choose_multiple(&mut rng, n).copied().collect();
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let seq: Sequence = items
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.iter()
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.map(|i| Value::String((*i).to_string()))
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.collect();
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let mut top = Mapping::new();
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top.insert(Value::String("chest".to_string()), Value::Sequence(seq));
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
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let mut d = Describer::new();
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d.register(
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"l04",
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"A chest lies open. Inside:\n{% for it in items %}- {{ it }}\n{% endfor %}\n💡 Wrap the items as a YAML list under a `chest:` key.",
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)
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.expect("register template");
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let description = d
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.render(
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"l04",
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&DescCtx {
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items: items.iter().map(|s| s.to_string()).collect(),
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},
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)
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "📦 A chest of loot lies open before you.".to_string(),
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}
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}
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}
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120
src/levels/l05_dict_list.rs
Normal file
120
src/levels/l05_dict_list.rs
Normal file
@@ -0,0 +1,120 @@
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//! Level 5 — dictionaries AND lists. Each chamber keeps its own inventory.
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//!
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//! Paired design note: `l05.md`.
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Sequence, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct DictList;
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const CHAMBERS: &[&str] = &[
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"armory", "pantry", "library", "vault", "kitchen", "cellar",
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];
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const ITEMS: &[&str] = &[
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"sword", "shield", "bread", "water", "tome", "scroll", "gem", "coin", "dagger", "potion",
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];
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#[derive(Serialize)]
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struct DescCtx {
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sentences: Vec<String>,
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}
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/// Pick "a" or "an" based on the first letter — keeps the prose reading
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/// naturally without giving away that chamber names are YAML keys.
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fn article(word: &str) -> &'static str {
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let first = word.chars().next().map(|c| c.to_ascii_lowercase());
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if matches!(first, Some('a') | Some('e') | Some('i') | Some('o') | Some('u')) {
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"an"
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} else {
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"a"
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}
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}
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/// Join the item list as English: `a sword`, `a sword and a shield`,
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/// `a sword, a shield, and a potion` (Oxford comma for 3+).
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fn join_items(items: &[&str]) -> String {
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let parts: Vec<String> = items
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.iter()
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.map(|i| format!("{} {}", article(i), i))
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.collect();
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match parts.as_slice() {
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[] => String::new(),
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[one] => one.clone(),
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[a, b] => format!("{a} and {b}"),
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rest => {
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let (last, head) = rest.split_last().unwrap();
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format!("{}, and {}", head.join(", "), last)
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}
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}
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}
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impl Level for DictList {
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fn id(&self) -> u8 {
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5
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}
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fn name(&self) -> &'static str {
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"Chambers"
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}
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fn generate(&self, seed: u64) -> Generated {
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0005);
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let n = rng.gen_range(2..=3);
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let chamber_names: Vec<&'static str> =
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CHAMBERS.choose_multiple(&mut rng, n).copied().collect();
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let mut inner = Mapping::new();
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let mut sentences = Vec::new();
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for name in &chamber_names {
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let item_n = rng.gen_range(2..=3);
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let items: Vec<&'static str> =
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ITEMS.choose_multiple(&mut rng, item_n).copied().collect();
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let seq: Sequence = items
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.iter()
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.map(|i| Value::String((*i).to_string()))
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.collect();
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inner.insert(Value::String((*name).to_string()), Value::Sequence(seq));
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let be = if items.len() == 1 { "is" } else { "are" };
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sentences.push(format!(
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"There {be} {} inside {} {name}.",
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join_items(&items),
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article(name),
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));
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}
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let mut top = Mapping::new();
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top.insert(
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Value::String("chambers".to_string()),
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Value::Mapping(inner),
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);
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
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let mut d = Describer::new();
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d.register(
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"l05",
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"Several chambers branch off, each with its own contents:\n\
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{% for s in sentences %}\n {{ s }}{% endfor %}\n\n\
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💡 Wrap the whole tree under a `chambers:` key — a dict of lists.",
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)
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.expect("register template");
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let description = d
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.render("l05", &DescCtx { sentences })
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "🏛 You enter a hall. Doors lead to many chambers.".to_string(),
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}
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}
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}
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113
src/levels/l06_anchors.rs
Normal file
113
src/levels/l06_anchors.rs
Normal file
@@ -0,0 +1,113 @@
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//! Level 6 — anchors. Two rooms share the same trap — define it once.
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//!
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//! Paired design note: `l06.md`.
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//!
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//! Note: serde_yaml resolves aliases at parse time, so the target is
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//! emitted **expanded** (the trap dict appears in each room). Players
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//! who use anchors/aliases will produce the same parsed `Value` and
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//! pass via the semantic short-circuit. Players who paste the dict
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//! verbatim also pass.
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct Anchors;
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const ROOM_NAMES: &[&str] = &["north", "south", "east", "west"];
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const TRAP_TYPES: &[&str] = &["pit", "snare", "dart", "rune"];
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#[derive(Serialize)]
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struct DescCtx {
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trap_type: String,
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trap_depth: i64,
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trap_spikes: bool,
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rooms: Vec<String>,
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}
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impl Level for Anchors {
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fn id(&self) -> u8 {
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6
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}
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fn name(&self) -> &'static str {
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"Anchors"
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}
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fn generate(&self, seed: u64) -> Generated {
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0006);
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let trap_type = *TRAP_TYPES.choose(&mut rng).expect("non-empty");
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let trap_depth = rng.gen_range(10..=30i64);
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let trap_spikes = rng.gen_bool(0.5);
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let n_rooms = rng.gen_range(2..=3);
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let rooms: Vec<&'static str> = ROOM_NAMES
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.choose_multiple(&mut rng, n_rooms)
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.copied()
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.collect();
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let mut trap = Mapping::new();
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trap.insert(
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Value::String("type".to_string()),
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Value::String(trap_type.to_string()),
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);
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trap.insert(Value::String("depth".to_string()), Value::from(trap_depth));
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trap.insert(
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Value::String("spikes".to_string()),
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Value::Bool(trap_spikes),
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);
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let mut rooms_map = Mapping::new();
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for r in &rooms {
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rooms_map.insert(
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Value::String((*r).to_string()),
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Value::Mapping(trap.clone()),
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);
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}
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let mut top = Mapping::new();
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top.insert(Value::String("trap".to_string()), Value::Mapping(trap));
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top.insert(
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Value::String("rooms".to_string()),
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Value::Mapping(rooms_map),
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);
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
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let mut d = Describer::new();
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d.register(
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"l06",
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"A single trap recurs through these halls:\n\
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- type: {{ trap_type }}\n\
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- depth: {{ trap_depth }}\n\
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- spikes: {{ trap_spikes }}\n\
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\n\
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Reuse it for these rooms: {% for r in rooms %}{{ r }}{% if not loop.last %}, {% endif %}{% endfor %}.\n\
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💡 Define `trap: &name` once and reference it as `*name` in every room.",
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)
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.expect("register template");
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let description = d
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.render(
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"l06",
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&DescCtx {
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trap_type: trap_type.to_string(),
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trap_depth,
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trap_spikes,
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rooms: rooms.iter().map(|s| s.to_string()).collect(),
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},
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)
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "🪤 A trap recurs through these halls.".to_string(),
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}
|
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}
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}
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142
src/levels/l07_complex.rs
Normal file
142
src/levels/l07_complex.rs
Normal file
@@ -0,0 +1,142 @@
|
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//! Level 7 — complex data structures. The full map of a single floor.
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//!
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//! Paired design note: `l07.md`.
|
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use rand::seq::SliceRandom;
|
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use rand::{Rng, SeedableRng};
|
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use rand_chacha::ChaCha8Rng;
|
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use serde::Serialize;
|
||||
use serde_yaml::{Mapping, Sequence, Value};
|
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|
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct Complex;
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const EXITS: &[&str] = &["north", "south", "east", "west", "up", "down"];
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const CONTENTS: &[&str] = &[
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"torch", "bench", "gold", "ruby", "scroll", "tome", "dagger", "shield",
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];
|
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const ROOMS: &[(&str, &str)] = &[
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("entrance", "hall"),
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("treasury", "vault"),
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("library", "study"),
|
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("kitchen", "scullery"),
|
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];
|
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|
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#[derive(Serialize)]
|
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struct DescCtx {
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floor: i64,
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rooms: Vec<RoomDesc>,
|
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}
|
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|
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#[derive(Serialize)]
|
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struct RoomDesc {
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name: String,
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kind: String,
|
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locked: bool,
|
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exits: Vec<String>,
|
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contents: Vec<String>,
|
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}
|
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|
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impl Level for Complex {
|
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fn id(&self) -> u8 {
|
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7
|
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}
|
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|
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fn name(&self) -> &'static str {
|
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"The Floor Map"
|
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}
|
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|
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fn generate(&self, seed: u64) -> Generated {
|
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0007);
|
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let floor = rng.gen_range(1..=5i64);
|
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let chosen: Vec<&(&'static str, &'static str)> =
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ROOMS.choose_multiple(&mut rng, 2).collect();
|
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|
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let mut rooms_map = Mapping::new();
|
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let mut desc_rooms = Vec::new();
|
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for (name, kind) in &chosen {
|
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let exits_n = rng.gen_range(1..=3);
|
||||
let exits: Vec<&'static str> =
|
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EXITS.choose_multiple(&mut rng, exits_n).copied().collect();
|
||||
let contents_n = rng.gen_range(1..=3);
|
||||
let contents: Vec<&'static str> = CONTENTS
|
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.choose_multiple(&mut rng, contents_n)
|
||||
.copied()
|
||||
.collect();
|
||||
let locked = rng.gen_bool(0.5);
|
||||
|
||||
let mut room = Mapping::new();
|
||||
room.insert(
|
||||
Value::String("type".to_string()),
|
||||
Value::String((*kind).to_string()),
|
||||
);
|
||||
room.insert(Value::String("locked".to_string()), Value::Bool(locked));
|
||||
let exits_seq: Sequence = exits
|
||||
.iter()
|
||||
.map(|e| Value::String((*e).to_string()))
|
||||
.collect();
|
||||
let contents_seq: Sequence = contents
|
||||
.iter()
|
||||
.map(|c| Value::String((*c).to_string()))
|
||||
.collect();
|
||||
room.insert(
|
||||
Value::String("exits".to_string()),
|
||||
Value::Sequence(exits_seq),
|
||||
);
|
||||
room.insert(
|
||||
Value::String("contents".to_string()),
|
||||
Value::Sequence(contents_seq),
|
||||
);
|
||||
rooms_map.insert(Value::String((*name).to_string()), Value::Mapping(room));
|
||||
|
||||
desc_rooms.push(RoomDesc {
|
||||
name: (*name).to_string(),
|
||||
kind: (*kind).to_string(),
|
||||
locked,
|
||||
exits: exits.iter().map(|s| s.to_string()).collect(),
|
||||
contents: contents.iter().map(|s| s.to_string()).collect(),
|
||||
});
|
||||
}
|
||||
|
||||
let mut top = Mapping::new();
|
||||
top.insert(Value::String("floor".to_string()), Value::from(floor));
|
||||
top.insert(
|
||||
Value::String("rooms".to_string()),
|
||||
Value::Mapping(rooms_map),
|
||||
);
|
||||
|
||||
let target_yaml =
|
||||
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
|
||||
|
||||
let mut d = Describer::new();
|
||||
d.register(
|
||||
"l07",
|
||||
"Floor {{ floor }}.\n\
|
||||
{% for r in rooms %}\n\
|
||||
{{ r.name }} — a {{ r.kind }} (locked: {{ r.locked }})\n\
|
||||
\texits: {% for e in r.exits %}{{ e }}{% if not loop.last %}, {% endif %}{% endfor %}\n\
|
||||
\tcontents: {% for c in r.contents %}{{ c }}{% if not loop.last %}, {% endif %}{% endfor %}\n\
|
||||
{% endfor %}\n\
|
||||
💡 Combine maps, lists, and scalars — `floor:` is an int, each room is a dict with two lists.",
|
||||
)
|
||||
.expect("register template");
|
||||
let description = d
|
||||
.render(
|
||||
"l07",
|
||||
&DescCtx {
|
||||
floor,
|
||||
rooms: desc_rooms,
|
||||
},
|
||||
)
|
||||
.expect("render template");
|
||||
|
||||
Generated {
|
||||
target_yaml,
|
||||
description,
|
||||
flavor: "🗺 The map of this floor is rich with detail.".to_string(),
|
||||
}
|
||||
}
|
||||
}
|
||||
111
src/levels/l08_tags.rs
Normal file
111
src/levels/l08_tags.rs
Normal file
@@ -0,0 +1,111 @@
|
||||
//! Level 8 — tags and newlines. The scroll preserves its lines and
|
||||
//! demands explicit types.
|
||||
//!
|
||||
//! Paired design note: `l08.md`.
|
||||
//!
|
||||
//! The target value uses:
|
||||
//! - a multi-line string for `scroll:` (block scalar `|` round-trips through
|
||||
//! serde_yaml as a `Value::String` with embedded newlines),
|
||||
//! - a fractional float for `weight:` (forces float type without needing the
|
||||
//! `!!float` tag in the target text — but the player can use either),
|
||||
//! - a string of digits for `title:` (player needs quotes or `!!str` to
|
||||
//! avoid the integer interpretation).
|
||||
|
||||
use rand::seq::SliceRandom;
|
||||
use rand::{Rng, SeedableRng};
|
||||
use rand_chacha::ChaCha8Rng;
|
||||
use serde::Serialize;
|
||||
use serde_yaml::{Mapping, Value};
|
||||
|
||||
use crate::describe::Describer;
|
||||
|
||||
use super::{Generated, Level};
|
||||
|
||||
pub struct Tags;
|
||||
|
||||
const VERBS: &[&str] = &["Beware", "Avoid", "Heed", "Mark"];
|
||||
const NOUNS: &[&str] = &[
|
||||
"the path that turns twice",
|
||||
"the third spring",
|
||||
"the silent statue",
|
||||
"the moonlit door",
|
||||
];
|
||||
const TITLES: &[&str] = &["1024", "2048", "4096", "8192"];
|
||||
|
||||
#[derive(Serialize)]
|
||||
struct DescCtx {
|
||||
scroll_lines: Vec<String>,
|
||||
weight: f64,
|
||||
title: String,
|
||||
}
|
||||
|
||||
impl Level for Tags {
|
||||
fn id(&self) -> u8 {
|
||||
8
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
"Scroll of Tags"
|
||||
}
|
||||
|
||||
fn generate(&self, seed: u64) -> Generated {
|
||||
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0008);
|
||||
|
||||
let line_n = 2;
|
||||
let scroll_lines: Vec<String> = (0..line_n)
|
||||
.map(|_| {
|
||||
let v = VERBS.choose(&mut rng).unwrap();
|
||||
let n = NOUNS.choose(&mut rng).unwrap();
|
||||
format!("{v} {n}.")
|
||||
})
|
||||
.collect();
|
||||
// Block scalar `|` produces a string ending in `\n` after the last line.
|
||||
let scroll_text = format!("{}\n", scroll_lines.join("\n"));
|
||||
|
||||
// Fractional weight so serde_yaml's float serialisation keeps the
|
||||
// `.5` and matches the player's submission unambiguously.
|
||||
let weight = rng.gen_range(1..=20) as f64 + 0.5;
|
||||
let title = TITLES.choose(&mut rng).unwrap().to_string();
|
||||
|
||||
let mut top = Mapping::new();
|
||||
top.insert(
|
||||
Value::String("scroll".to_string()),
|
||||
Value::String(scroll_text),
|
||||
);
|
||||
top.insert(Value::String("weight".to_string()), Value::from(weight));
|
||||
top.insert(
|
||||
Value::String("title".to_string()),
|
||||
Value::String(title.clone()),
|
||||
);
|
||||
|
||||
let target_yaml =
|
||||
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
|
||||
|
||||
let mut d = Describer::new();
|
||||
d.register(
|
||||
"l08",
|
||||
"A scroll demands its types. Match exactly:\n\
|
||||
scroll: multi-line text{% for line in scroll_lines %}\n {{ line }}{% endfor %}\n\
|
||||
weight: must parse as the float {{ weight }}\n\
|
||||
title: must parse as the string \"{{ title }}\"\n\
|
||||
💡 Block scalar `|` preserves newlines; `!!str` (or quotes) forces a digit-only string.",
|
||||
)
|
||||
.expect("register template");
|
||||
let description = d
|
||||
.render(
|
||||
"l08",
|
||||
&DescCtx {
|
||||
scroll_lines,
|
||||
weight,
|
||||
title,
|
||||
},
|
||||
)
|
||||
.expect("render template");
|
||||
|
||||
Generated {
|
||||
target_yaml,
|
||||
description,
|
||||
flavor: "📜 An ancient scroll insists on its precise form.".to_string(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,11 @@
|
||||
pub mod l01_minimum;
|
||||
pub mod l02_kv;
|
||||
pub mod l03_dict;
|
||||
pub mod l04_list;
|
||||
pub mod l05_dict_list;
|
||||
pub mod l06_anchors;
|
||||
pub mod l07_complex;
|
||||
pub mod l08_tags;
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
@@ -83,5 +88,7 @@ pub fn registry() -> Vec<Box<dyn Level>> {
|
||||
Box::new(l01_minimum::Minimum),
|
||||
Box::new(l02_kv::KeyValue),
|
||||
Box::new(l03_dict::Dict),
|
||||
Box::new(l04_list::List),
|
||||
Box::new(l05_dict_list::DictList),
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user