1 Commits

Author SHA1 Message Date
b805a49aaa Add level 5: Chambers (dictionaries + lists)
Top-level `chambers:` mapping; each chamber name maps to an item list.
2-3 chambers, 2-3 items each, drawn from typed pools. Deterministic per
seed via ChaCha8Rng XOR'd with 0x..05.

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 22:12:23 +03:00
3 changed files with 100 additions and 142 deletions

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@@ -0,0 +1,99 @@
//! Level 5 — dictionaries AND lists. Each chamber keeps its own inventory.
//!
//! Paired design note: `l05.md`.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Sequence, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct DictList;
const CHAMBERS: &[&str] = &[
"armory", "pantry", "library", "vault", "kitchen", "cellar",
];
const ITEMS: &[&str] = &[
"sword", "shield", "bread", "water", "tome", "scroll", "gem", "coin", "dagger", "potion",
];
#[derive(Serialize)]
struct DescCtx {
chambers: Vec<ChamberDesc>,
}
#[derive(Serialize)]
struct ChamberDesc {
name: String,
items: Vec<String>,
}
impl Level for DictList {
fn id(&self) -> u8 {
5
}
fn name(&self) -> &'static str {
"Chambers"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0005);
let n = rng.gen_range(2..=3);
let chamber_names: Vec<&'static str> =
CHAMBERS.choose_multiple(&mut rng, n).copied().collect();
let mut inner = Mapping::new();
let mut desc_chambers = Vec::new();
for name in &chamber_names {
let item_n = rng.gen_range(2..=3);
let items: Vec<&'static str> =
ITEMS.choose_multiple(&mut rng, item_n).copied().collect();
let seq: Sequence = items
.iter()
.map(|i| Value::String((*i).to_string()))
.collect();
inner.insert(Value::String((*name).to_string()), Value::Sequence(seq));
desc_chambers.push(ChamberDesc {
name: (*name).to_string(),
items: items.iter().map(|s| s.to_string()).collect(),
});
}
let mut top = Mapping::new();
top.insert(
Value::String("chambers".to_string()),
Value::Mapping(inner),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l05",
"Several chambers branch off, each with its own inventory:\n\
{% for c in chambers %}\n{{ c.name }}:{% for it in c.items %}\n - {{ it }}{% endfor %}\n{% endfor %}\n\
💡 Wrap the whole tree under a `chambers:` key — a dict of lists.",
)
.expect("register template");
let description = d
.render(
"l05",
&DescCtx {
chambers: desc_chambers,
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "🏛 You enter a hall. Doors lead to many chambers.".to_string(),
}
}
}

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@@ -1,141 +0,0 @@
//! Level 11 — advanced anchors. Anchor shapes inside a list, alias
//! them elsewhere.
//!
//! Paired design note: `l11.md`.
//!
//! Like L6, serde_yaml expands aliases on parse, so the emitted target
//! is the fully-inlined form. Players who use `&anchor` / `*alias`
//! produce the same `Value` and pass via the semantic short-circuit.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Sequence, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct AdvAnchors;
const SHAPES: &[(&str, i64)] = &[
("triangle", 3),
("square", 4),
("pentagon", 5),
("hexagon", 6),
("heptagon", 7),
("octagon", 8),
];
#[derive(Serialize)]
struct DescCtx {
shapes: Vec<ShapeDesc>,
copies: Vec<String>,
}
#[derive(Serialize)]
struct ShapeDesc {
name: String,
sides: i64,
interior_angle_sum: i64,
}
fn shape_value(name: &str, sides: i64) -> Value {
let mut m = Mapping::new();
m.insert(
Value::String("name".to_string()),
Value::String(name.to_string()),
);
m.insert(Value::String("sides".to_string()), Value::from(sides));
m.insert(
Value::String("interior".to_string()),
Value::from((sides - 2) * 180),
);
Value::Mapping(m)
}
impl Level for AdvAnchors {
fn id(&self) -> u8 {
11
}
fn name(&self) -> &'static str {
"Advanced Anchors"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_000B);
let n = rng.gen_range(2..=3);
let picked: Vec<(&'static str, i64)> = SHAPES
.choose_multiple(&mut rng, n)
.copied()
.collect();
// The defining `shapes:` list.
let shapes_seq: Sequence = picked
.iter()
.map(|(name, sides)| shape_value(name, *sides))
.collect();
// `copies:` — random selections with possible repetition.
let m = rng.gen_range(3..=4);
let mut copies_seq = Sequence::new();
let mut copy_names = Vec::new();
for _ in 0..m {
let (name, sides) = picked.choose(&mut rng).unwrap();
copies_seq.push(shape_value(name, *sides));
copy_names.push((*name).to_string());
}
let mut top = Mapping::new();
top.insert(
Value::String("shapes".to_string()),
Value::Sequence(shapes_seq),
);
top.insert(
Value::String("copies".to_string()),
Value::Sequence(copies_seq),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let shape_descs: Vec<ShapeDesc> = picked
.iter()
.map(|(name, sides)| ShapeDesc {
name: (*name).to_string(),
sides: *sides,
interior_angle_sum: (sides - 2) * 180,
})
.collect();
let mut d = Describer::new();
d.register(
"l11",
"Shapes are defined once and reused.\n\
Definitions:\n\
{% for s in shapes %}- {{ s.name }}: sides={{ s.sides }}, interior={{ s.interior_angle_sum }}\n\
{% endfor %}\n\
Copies, in order: {% for c in copies %}{{ c }}{% if not loop.last %}, {% endif %}{% endfor %}\n\
💡 Anchor each shape in the list with `- &name`, then alias by `*name` in copies.",
)
.expect("register template");
let description = d
.render(
"l11",
&DescCtx {
shapes: shape_descs,
copies: copy_names,
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "🔺 The geometry chamber repeats its forms.".to_string(),
}
}
}

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@@ -13,7 +13,7 @@
pub mod l01_minimum; pub mod l01_minimum;
pub mod l02_kv; pub mod l02_kv;
pub mod l03_dict; pub mod l03_dict;
pub mod l11_adv_anchors; pub mod l05_dict_list;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};