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//! Level 5 — dictionaries AND lists. Each chamber keeps its own inventory.
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//!
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//! Paired design note: `l05.md`.
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Sequence, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct DictList;
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const CHAMBERS: &[&str] = &[
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"armory", "pantry", "library", "vault", "kitchen", "cellar",
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];
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const ITEMS: &[&str] = &[
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"sword", "shield", "bread", "water", "tome", "scroll", "gem", "coin", "dagger", "potion",
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];
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#[derive(Serialize)]
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struct DescCtx {
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chambers: Vec<ChamberDesc>,
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}
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#[derive(Serialize)]
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struct ChamberDesc {
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name: String,
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items: Vec<String>,
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}
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impl Level for DictList {
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fn id(&self) -> u8 {
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5
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}
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fn name(&self) -> &'static str {
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"Chambers"
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}
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fn generate(&self, seed: u64) -> Generated {
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0005);
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let n = rng.gen_range(2..=3);
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let chamber_names: Vec<&'static str> =
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CHAMBERS.choose_multiple(&mut rng, n).copied().collect();
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let mut inner = Mapping::new();
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let mut desc_chambers = Vec::new();
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for name in &chamber_names {
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let item_n = rng.gen_range(2..=3);
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let items: Vec<&'static str> =
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ITEMS.choose_multiple(&mut rng, item_n).copied().collect();
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let seq: Sequence = items
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.iter()
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.map(|i| Value::String((*i).to_string()))
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.collect();
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inner.insert(Value::String((*name).to_string()), Value::Sequence(seq));
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desc_chambers.push(ChamberDesc {
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name: (*name).to_string(),
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items: items.iter().map(|s| s.to_string()).collect(),
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});
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}
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let mut top = Mapping::new();
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top.insert(
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Value::String("chambers".to_string()),
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Value::Mapping(inner),
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);
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
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let mut d = Describer::new();
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d.register(
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"l05",
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"Several chambers branch off, each with its own inventory:\n\
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{% for c in chambers %}\n{{ c.name }}:{% for it in c.items %}\n - {{ it }}{% endfor %}\n{% endfor %}\n\
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💡 Wrap the whole tree under a `chambers:` key — a dict of lists.",
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)
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.expect("register template");
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let description = d
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.render(
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"l05",
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&DescCtx {
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chambers: desc_chambers,
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},
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)
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "🏛 You enter a hall. Doors lead to many chambers.".to_string(),
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}
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}
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}
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111
src/levels/l08_tags.rs
Normal file
111
src/levels/l08_tags.rs
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@@ -0,0 +1,111 @@
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//! Level 8 — tags and newlines. The scroll preserves its lines and
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//! demands explicit types.
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//!
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//! Paired design note: `l08.md`.
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//!
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//! The target value uses:
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//! - a multi-line string for `scroll:` (block scalar `|` round-trips through
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//! serde_yaml as a `Value::String` with embedded newlines),
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//! - a fractional float for `weight:` (forces float type without needing the
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//! `!!float` tag in the target text — but the player can use either),
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//! - a string of digits for `title:` (player needs quotes or `!!str` to
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//! avoid the integer interpretation).
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct Tags;
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const VERBS: &[&str] = &["Beware", "Avoid", "Heed", "Mark"];
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const NOUNS: &[&str] = &[
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"the path that turns twice",
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"the third spring",
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"the silent statue",
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"the moonlit door",
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];
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const TITLES: &[&str] = &["1024", "2048", "4096", "8192"];
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#[derive(Serialize)]
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struct DescCtx {
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scroll_lines: Vec<String>,
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weight: f64,
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title: String,
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}
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impl Level for Tags {
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fn id(&self) -> u8 {
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8
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}
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fn name(&self) -> &'static str {
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"Scroll of Tags"
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}
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fn generate(&self, seed: u64) -> Generated {
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0008);
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let line_n = 2;
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let scroll_lines: Vec<String> = (0..line_n)
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.map(|_| {
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let v = VERBS.choose(&mut rng).unwrap();
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let n = NOUNS.choose(&mut rng).unwrap();
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format!("{v} {n}.")
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})
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.collect();
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// Block scalar `|` produces a string ending in `\n` after the last line.
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let scroll_text = format!("{}\n", scroll_lines.join("\n"));
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// Fractional weight so serde_yaml's float serialisation keeps the
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// `.5` and matches the player's submission unambiguously.
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let weight = rng.gen_range(1..=20) as f64 + 0.5;
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let title = TITLES.choose(&mut rng).unwrap().to_string();
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let mut top = Mapping::new();
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top.insert(
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Value::String("scroll".to_string()),
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Value::String(scroll_text),
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);
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top.insert(Value::String("weight".to_string()), Value::from(weight));
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top.insert(
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Value::String("title".to_string()),
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Value::String(title.clone()),
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);
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
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let mut d = Describer::new();
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d.register(
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"l08",
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"A scroll demands its types. Match exactly:\n\
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scroll: multi-line text{% for line in scroll_lines %}\n {{ line }}{% endfor %}\n\
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weight: must parse as the float {{ weight }}\n\
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title: must parse as the string \"{{ title }}\"\n\
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💡 Block scalar `|` preserves newlines; `!!str` (or quotes) forces a digit-only string.",
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)
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.expect("register template");
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let description = d
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.render(
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"l08",
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&DescCtx {
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scroll_lines,
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weight,
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title,
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},
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)
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "📜 An ancient scroll insists on its precise form.".to_string(),
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}
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}
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}
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@@ -13,7 +13,7 @@
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pub mod l01_minimum;
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pub mod l01_minimum;
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pub mod l02_kv;
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pub mod l02_kv;
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pub mod l03_dict;
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pub mod l03_dict;
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pub mod l05_dict_list;
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pub mod l08_tags;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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Reference in New Issue
Block a user