1 Commits

Author SHA1 Message Date
07f82a7086 Add level 4: The Chest (lists)
Top-level `chest:` key with a 3-5 item sequence drawn from a small pool.
Per-seed deterministic via ChaCha8Rng XOR'd with 0x..04. Description
rendered with tera; flavor uses a 📦 emoji.

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 21:51:35 +03:00
3 changed files with 72 additions and 114 deletions

71
src/levels/l04_list.rs Normal file
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@@ -0,0 +1,71 @@
//! Level 4 — lists. A chest of loot lies open before you.
//!
//! Paired design note: `l04.md`.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Sequence, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct List;
const ITEMS: &[&str] = &[
"sword", "torch", "rope", "bread", "dagger", "scroll", "gem", "coin", "potion", "shield",
];
#[derive(Serialize)]
struct DescCtx {
items: Vec<String>,
}
impl Level for List {
fn id(&self) -> u8 {
4
}
fn name(&self) -> &'static str {
"The Chest"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0004);
let n = rng.gen_range(3..=5);
let items: Vec<&'static str> = ITEMS.choose_multiple(&mut rng, n).copied().collect();
let seq: Sequence = items
.iter()
.map(|i| Value::String((*i).to_string()))
.collect();
let mut top = Mapping::new();
top.insert(Value::String("chest".to_string()), Value::Sequence(seq));
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l04",
"A chest lies open. Inside:\n{% for it in items %}- {{ it }}\n{% endfor %}\n💡 Wrap the items as a YAML list under a `chest:` key.",
)
.expect("register template");
let description = d
.render(
"l04",
&DescCtx {
items: items.iter().map(|s| s.to_string()).collect(),
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "📦 A chest of loot lies open before you.".to_string(),
}
}
}

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@@ -1,113 +0,0 @@
//! Level 6 — anchors. Two rooms share the same trap — define it once.
//!
//! Paired design note: `l06.md`.
//!
//! Note: serde_yaml resolves aliases at parse time, so the target is
//! emitted **expanded** (the trap dict appears in each room). Players
//! who use anchors/aliases will produce the same parsed `Value` and
//! pass via the semantic short-circuit. Players who paste the dict
//! verbatim also pass.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct Anchors;
const ROOM_NAMES: &[&str] = &["north", "south", "east", "west"];
const TRAP_TYPES: &[&str] = &["pit", "snare", "dart", "rune"];
#[derive(Serialize)]
struct DescCtx {
trap_type: String,
trap_depth: i64,
trap_spikes: bool,
rooms: Vec<String>,
}
impl Level for Anchors {
fn id(&self) -> u8 {
6
}
fn name(&self) -> &'static str {
"Anchors"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0006);
let trap_type = *TRAP_TYPES.choose(&mut rng).expect("non-empty");
let trap_depth = rng.gen_range(10..=30i64);
let trap_spikes = rng.gen_bool(0.5);
let n_rooms = rng.gen_range(2..=3);
let rooms: Vec<&'static str> = ROOM_NAMES
.choose_multiple(&mut rng, n_rooms)
.copied()
.collect();
let mut trap = Mapping::new();
trap.insert(
Value::String("type".to_string()),
Value::String(trap_type.to_string()),
);
trap.insert(Value::String("depth".to_string()), Value::from(trap_depth));
trap.insert(
Value::String("spikes".to_string()),
Value::Bool(trap_spikes),
);
let mut rooms_map = Mapping::new();
for r in &rooms {
rooms_map.insert(
Value::String((*r).to_string()),
Value::Mapping(trap.clone()),
);
}
let mut top = Mapping::new();
top.insert(Value::String("trap".to_string()), Value::Mapping(trap));
top.insert(
Value::String("rooms".to_string()),
Value::Mapping(rooms_map),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l06",
"A single trap recurs through these halls:\n\
- type: {{ trap_type }}\n\
- depth: {{ trap_depth }}\n\
- spikes: {{ trap_spikes }}\n\
\n\
Reuse it for these rooms: {% for r in rooms %}{{ r }}{% if not loop.last %}, {% endif %}{% endfor %}.\n\
💡 Define `trap: &name` once and reference it as `*name` in every room.",
)
.expect("register template");
let description = d
.render(
"l06",
&DescCtx {
trap_type: trap_type.to_string(),
trap_depth,
trap_spikes,
rooms: rooms.iter().map(|s| s.to_string()).collect(),
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "🪤 A trap recurs through these halls.".to_string(),
}
}
}

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@@ -13,7 +13,7 @@
pub mod l01_minimum; pub mod l01_minimum;
pub mod l02_kv; pub mod l02_kv;
pub mod l03_dict; pub mod l03_dict;
pub mod l06_anchors; pub mod l04_list;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};