17 Commits

Author SHA1 Message Date
abc0fa7784 Add level 11: Advanced Anchors
`shapes:` list defines 2-3 polygons (name + sides + interior angle sum);
`copies:` is a list of 3-4 selections (with possible repetition) drawn
from the same pool. serde_yaml expands aliases on parse, so the target
is the inlined form; players using `- &name` anchors inside the list
and `*name` aliases in `copies:` produce the same Value and pass via
the semantic short-circuit.

All randomised per seed (ChaCha8Rng XOR'd with 0x..0B).

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 23:17:44 +03:00
9b2f6d4731 Add level 10: Vault Ledger (dynamic values)
`vault:` with four entries — decimal int gold, decimal int silver,
fractional float experience, and an ISO-8601 date string. Description
hints at hex/octal/exponent equivalents the player can write — any
form parsing to the same numeric value passes.

All four values randomised per seed (ChaCha8Rng XOR'd with 0x..0A).

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 23:16:51 +03:00
2bf412e65b Add level 9: Merge Keys (special operators)
`door_defaults` plus `north_door` and `south_door`, each containing a
`<<:` key whose value is the defaults dict. north overrides locked,
south overrides material. serde_yaml treats `<<` as a literal mapping
key, so the target and a player's `<<: *defaults` form parse to the
same Value.

Default material/locked and which side overrides which are randomised
per seed (ChaCha8Rng XOR'd with 0x..09).

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 23:16:32 +03:00
5bbf7ca107 Make L5 more natural 2026-05-21 23:15:50 +03:00
bcdd487eec Enable levels 4 and 5 2026-05-21 23:11:01 +03:00
736c6bd564 Add level 8: Scroll of Tags (tags + newlines)
Three keys:
- scroll: multi-line string (block scalar `|`)
- weight: fractional float (e.g. 12.5) — forces float without needing
  the `!!float` tag in the target text
- title:  string of digits (player needs quotes or `!!str` to avoid int)

Per-seed deterministic via ChaCha8Rng XOR'd with 0x..08.

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 23:03:58 +03:00
3f8ea45ef7 Add level 7: The Floor Map (complex nested data)
Top-level `floor:` int + `rooms:` mapping where each room carries a
type, a locked flag, an exits list, and a contents list. Two rooms
picked from a name/kind pool; exits and contents drawn from typed
pools. Deterministic per seed (ChaCha8Rng XOR'd with 0x..07).

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 23:03:35 +03:00
a8b91f1645 Merge branch 'level-6' 2026-05-21 23:02:33 +03:00
040bec6c80 Merge branch 'level-5' 2026-05-21 23:01:19 +03:00
9f8e5caaa8 Add level 11: Advanced Anchors
`shapes:` list defines 2-3 polygons (name + sides + interior angle sum);
`copies:` is a list of 3-4 selections (with possible repetition) drawn
from the same pool. serde_yaml expands aliases on parse, so the target
is the inlined form; players using `- &name` anchors inside the list
and `*name` aliases in `copies:` produce the same Value and pass via
the semantic short-circuit.

All randomised per seed (ChaCha8Rng XOR'd with 0x..0B).

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 22:59:44 +03:00
424ef3e8fd Add level 10: Vault Ledger (dynamic values)
`vault:` with four entries — decimal int gold, decimal int silver,
fractional float experience, and an ISO-8601 date string. Description
hints at hex/octal/exponent equivalents the player can write — any
form parsing to the same numeric value passes.

All four values randomised per seed (ChaCha8Rng XOR'd with 0x..0A).

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 22:58:25 +03:00
b2f9f24b68 Merge pull request 'Add level 4: The Chest (lists)' (#1) from level-4 into master
Reviewed-on: #1
2026-05-21 22:57:16 +03:00
f0a7992626 Add level 9: Merge Keys (special operators)
`door_defaults` plus `north_door` and `south_door`, each containing a
`<<:` key whose value is the defaults dict. north overrides locked,
south overrides material. serde_yaml treats `<<` as a literal mapping
key, so the target and a player's `<<: *defaults` form parse to the
same Value.

Default material/locked and which side overrides which are randomised
per seed (ChaCha8Rng XOR'd with 0x..09).

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 22:56:44 +03:00
4d06100300 Add level 8: Scroll of Tags (tags + newlines)
Three keys:
- scroll: multi-line string (block scalar `|`)
- weight: fractional float (e.g. 12.5) — forces float without needing
  the `!!float` tag in the target text
- title:  string of digits (player needs quotes or `!!str` to avoid int)

Per-seed deterministic via ChaCha8Rng XOR'd with 0x..08.

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 22:55:56 +03:00
c0e89ca1a1 Add level 6: Anchors
Target structure: a `trap:` dict plus a `rooms:` map where 2-3 rooms
all share the same trap. serde_yaml expands aliases on parse, so the
emitted target is the inlined form; players using `&anchor` / `*alias`
produce the same parsed Value and pass via the semantic short-circuit.

Trap properties (type / depth / spikes) and reused rooms are randomised
per seed (ChaCha8Rng XOR'd with 0x..06).

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 22:54:08 +03:00
b805a49aaa Add level 5: Chambers (dictionaries + lists)
Top-level `chambers:` mapping; each chamber name maps to an item list.
2-3 chambers, 2-3 items each, drawn from typed pools. Deterministic per
seed via ChaCha8Rng XOR'd with 0x..05.

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 22:12:23 +03:00
07f82a7086 Add level 4: The Chest (lists)
Top-level `chest:` key with a 3-5 item sequence drawn from a small pool.
Per-seed deterministic via ChaCha8Rng XOR'd with 0x..04. Description
rendered with tera; flavor uses a 📦 emoji.

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 21:51:35 +03:00
8 changed files with 801 additions and 0 deletions

71
src/levels/l04_list.rs Normal file
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//! Level 4 — lists. A chest of loot lies open before you.
//!
//! Paired design note: `l04.md`.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Sequence, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct List;
const ITEMS: &[&str] = &[
"sword", "torch", "rope", "bread", "dagger", "scroll", "gem", "coin", "potion", "shield",
];
#[derive(Serialize)]
struct DescCtx {
items: Vec<String>,
}
impl Level for List {
fn id(&self) -> u8 {
4
}
fn name(&self) -> &'static str {
"The Chest"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0004);
let n = rng.gen_range(3..=5);
let items: Vec<&'static str> = ITEMS.choose_multiple(&mut rng, n).copied().collect();
let seq: Sequence = items
.iter()
.map(|i| Value::String((*i).to_string()))
.collect();
let mut top = Mapping::new();
top.insert(Value::String("chest".to_string()), Value::Sequence(seq));
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l04",
"A chest lies open. Inside:\n{% for it in items %}- {{ it }}\n{% endfor %}\n💡 Wrap the items as a YAML list under a `chest:` key.",
)
.expect("register template");
let description = d
.render(
"l04",
&DescCtx {
items: items.iter().map(|s| s.to_string()).collect(),
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "📦 A chest of loot lies open before you.".to_string(),
}
}
}

120
src/levels/l05_dict_list.rs Normal file
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//! Level 5 — dictionaries AND lists. Each chamber keeps its own inventory.
//!
//! Paired design note: `l05.md`.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Sequence, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct DictList;
const CHAMBERS: &[&str] = &[
"armory", "pantry", "library", "vault", "kitchen", "cellar",
];
const ITEMS: &[&str] = &[
"sword", "shield", "bread", "water", "tome", "scroll", "gem", "coin", "dagger", "potion",
];
#[derive(Serialize)]
struct DescCtx {
sentences: Vec<String>,
}
/// Pick "a" or "an" based on the first letter — keeps the prose reading
/// naturally without giving away that chamber names are YAML keys.
fn article(word: &str) -> &'static str {
let first = word.chars().next().map(|c| c.to_ascii_lowercase());
if matches!(first, Some('a') | Some('e') | Some('i') | Some('o') | Some('u')) {
"an"
} else {
"a"
}
}
/// Join the item list as English: `a sword`, `a sword and a shield`,
/// `a sword, a shield, and a potion` (Oxford comma for 3+).
fn join_items(items: &[&str]) -> String {
let parts: Vec<String> = items
.iter()
.map(|i| format!("{} {}", article(i), i))
.collect();
match parts.as_slice() {
[] => String::new(),
[one] => one.clone(),
[a, b] => format!("{a} and {b}"),
rest => {
let (last, head) = rest.split_last().unwrap();
format!("{}, and {}", head.join(", "), last)
}
}
}
impl Level for DictList {
fn id(&self) -> u8 {
5
}
fn name(&self) -> &'static str {
"Chambers"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0005);
let n = rng.gen_range(2..=3);
let chamber_names: Vec<&'static str> =
CHAMBERS.choose_multiple(&mut rng, n).copied().collect();
let mut inner = Mapping::new();
let mut sentences = Vec::new();
for name in &chamber_names {
let item_n = rng.gen_range(2..=3);
let items: Vec<&'static str> =
ITEMS.choose_multiple(&mut rng, item_n).copied().collect();
let seq: Sequence = items
.iter()
.map(|i| Value::String((*i).to_string()))
.collect();
inner.insert(Value::String((*name).to_string()), Value::Sequence(seq));
let be = if items.len() == 1 { "is" } else { "are" };
sentences.push(format!(
"There {be} {} inside {} {name}.",
join_items(&items),
article(name),
));
}
let mut top = Mapping::new();
top.insert(
Value::String("chambers".to_string()),
Value::Mapping(inner),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l05",
"Several chambers branch off, each with its own contents:\n\
{% for s in sentences %}\n {{ s }}{% endfor %}\n\n\
💡 Wrap the whole tree under a `chambers:` key — a dict of lists.",
)
.expect("register template");
let description = d
.render("l05", &DescCtx { sentences })
.expect("render template");
Generated {
target_yaml,
description,
flavor: "🏛 You enter a hall. Doors lead to many chambers.".to_string(),
}
}
}

113
src/levels/l06_anchors.rs Normal file
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//! Level 6 — anchors. Two rooms share the same trap — define it once.
//!
//! Paired design note: `l06.md`.
//!
//! Note: serde_yaml resolves aliases at parse time, so the target is
//! emitted **expanded** (the trap dict appears in each room). Players
//! who use anchors/aliases will produce the same parsed `Value` and
//! pass via the semantic short-circuit. Players who paste the dict
//! verbatim also pass.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct Anchors;
const ROOM_NAMES: &[&str] = &["north", "south", "east", "west"];
const TRAP_TYPES: &[&str] = &["pit", "snare", "dart", "rune"];
#[derive(Serialize)]
struct DescCtx {
trap_type: String,
trap_depth: i64,
trap_spikes: bool,
rooms: Vec<String>,
}
impl Level for Anchors {
fn id(&self) -> u8 {
6
}
fn name(&self) -> &'static str {
"Anchors"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0006);
let trap_type = *TRAP_TYPES.choose(&mut rng).expect("non-empty");
let trap_depth = rng.gen_range(10..=30i64);
let trap_spikes = rng.gen_bool(0.5);
let n_rooms = rng.gen_range(2..=3);
let rooms: Vec<&'static str> = ROOM_NAMES
.choose_multiple(&mut rng, n_rooms)
.copied()
.collect();
let mut trap = Mapping::new();
trap.insert(
Value::String("type".to_string()),
Value::String(trap_type.to_string()),
);
trap.insert(Value::String("depth".to_string()), Value::from(trap_depth));
trap.insert(
Value::String("spikes".to_string()),
Value::Bool(trap_spikes),
);
let mut rooms_map = Mapping::new();
for r in &rooms {
rooms_map.insert(
Value::String((*r).to_string()),
Value::Mapping(trap.clone()),
);
}
let mut top = Mapping::new();
top.insert(Value::String("trap".to_string()), Value::Mapping(trap));
top.insert(
Value::String("rooms".to_string()),
Value::Mapping(rooms_map),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l06",
"A single trap recurs through these halls:\n\
- type: {{ trap_type }}\n\
- depth: {{ trap_depth }}\n\
- spikes: {{ trap_spikes }}\n\
\n\
Reuse it for these rooms: {% for r in rooms %}{{ r }}{% if not loop.last %}, {% endif %}{% endfor %}.\n\
💡 Define `trap: &name` once and reference it as `*name` in every room.",
)
.expect("register template");
let description = d
.render(
"l06",
&DescCtx {
trap_type: trap_type.to_string(),
trap_depth,
trap_spikes,
rooms: rooms.iter().map(|s| s.to_string()).collect(),
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "🪤 A trap recurs through these halls.".to_string(),
}
}
}

111
src/levels/l08_tags.rs Normal file
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//! Level 8 — tags and newlines. The scroll preserves its lines and
//! demands explicit types.
//!
//! Paired design note: `l08.md`.
//!
//! The target value uses:
//! - a multi-line string for `scroll:` (block scalar `|` round-trips through
//! serde_yaml as a `Value::String` with embedded newlines),
//! - a fractional float for `weight:` (forces float type without needing the
//! `!!float` tag in the target text — but the player can use either),
//! - a string of digits for `title:` (player needs quotes or `!!str` to
//! avoid the integer interpretation).
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct Tags;
const VERBS: &[&str] = &["Beware", "Avoid", "Heed", "Mark"];
const NOUNS: &[&str] = &[
"the path that turns twice",
"the third spring",
"the silent statue",
"the moonlit door",
];
const TITLES: &[&str] = &["1024", "2048", "4096", "8192"];
#[derive(Serialize)]
struct DescCtx {
scroll_lines: Vec<String>,
weight: f64,
title: String,
}
impl Level for Tags {
fn id(&self) -> u8 {
8
}
fn name(&self) -> &'static str {
"Scroll of Tags"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0008);
let line_n = 2;
let scroll_lines: Vec<String> = (0..line_n)
.map(|_| {
let v = VERBS.choose(&mut rng).unwrap();
let n = NOUNS.choose(&mut rng).unwrap();
format!("{v} {n}.")
})
.collect();
// Block scalar `|` produces a string ending in `\n` after the last line.
let scroll_text = format!("{}\n", scroll_lines.join("\n"));
// Fractional weight so serde_yaml's float serialisation keeps the
// `.5` and matches the player's submission unambiguously.
let weight = rng.gen_range(1..=20) as f64 + 0.5;
let title = TITLES.choose(&mut rng).unwrap().to_string();
let mut top = Mapping::new();
top.insert(
Value::String("scroll".to_string()),
Value::String(scroll_text),
);
top.insert(Value::String("weight".to_string()), Value::from(weight));
top.insert(
Value::String("title".to_string()),
Value::String(title.clone()),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l08",
"A scroll demands its types. Match exactly:\n\
scroll: multi-line text{% for line in scroll_lines %}\n {{ line }}{% endfor %}\n\
weight: must parse as the float {{ weight }}\n\
title: must parse as the string \"{{ title }}\"\n\
💡 Block scalar `|` preserves newlines; `!!str` (or quotes) forces a digit-only string.",
)
.expect("register template");
let description = d
.render(
"l08",
&DescCtx {
scroll_lines,
weight,
title,
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "📜 An ancient scroll insists on its precise form.".to_string(),
}
}
}

135
src/levels/l09_operators.rs Normal file
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//! Level 9 — special operators. The merge key (`<<`) lets a door
//! inherit a template and override one field.
//!
//! Paired design note: `l09.md`.
//!
//! `serde_yaml` treats `<<` as a literal mapping key (it does NOT
//! perform YAML 1.1 merge-key resolution). The target therefore carries
//! a `<<` key whose value is the defaults dict, exactly as the player's
//! `<<: *defaults` parses.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct Operators;
const MATERIALS: &[&str] = &["oak", "iron", "stone", "silver", "bone"];
#[derive(Serialize)]
struct DescCtx {
default_material: String,
default_locked: bool,
north_locked: bool,
south_material: String,
}
impl Level for Operators {
fn id(&self) -> u8 {
9
}
fn name(&self) -> &'static str {
"Merge Keys"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0009);
let default_material = (*MATERIALS.choose(&mut rng).unwrap()).to_string();
let default_locked = rng.gen_bool(0.5);
// The north door overrides locked; choose the opposite so the
// override is meaningful.
let north_locked = !default_locked;
// The south door overrides material; pick anything but default.
let other_materials: Vec<&str> = MATERIALS
.iter()
.filter(|m| **m != default_material)
.copied()
.collect();
let south_material = (*other_materials.choose(&mut rng).unwrap()).to_string();
// Build the defaults mapping (referenced by all doors).
let mut defaults = Mapping::new();
defaults.insert(
Value::String("material".to_string()),
Value::String(default_material.clone()),
);
defaults.insert(
Value::String("locked".to_string()),
Value::Bool(default_locked),
);
let mut north_door = Mapping::new();
north_door.insert(
Value::String("<<".to_string()),
Value::Mapping(defaults.clone()),
);
north_door.insert(
Value::String("locked".to_string()),
Value::Bool(north_locked),
);
let mut south_door = Mapping::new();
south_door.insert(
Value::String("<<".to_string()),
Value::Mapping(defaults.clone()),
);
south_door.insert(
Value::String("material".to_string()),
Value::String(south_material.clone()),
);
let mut top = Mapping::new();
top.insert(
Value::String("door_defaults".to_string()),
Value::Mapping(defaults),
);
top.insert(
Value::String("north_door".to_string()),
Value::Mapping(north_door),
);
top.insert(
Value::String("south_door".to_string()),
Value::Mapping(south_door),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l09",
"Two doors share a template:\n\
default material: {{ default_material }}\n\
default locked: {{ default_locked }}\n\
\n\
north_door overrides locked → {{ north_locked }}\n\
south_door overrides material → {{ south_material }}\n\
💡 Anchor the defaults (`door_defaults: &name`) and merge with `<<: *name` in each door.",
)
.expect("register template");
let description = d
.render(
"l09",
&DescCtx {
default_material,
default_locked,
north_locked,
south_material,
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "🚪 Two doors echo a single template.".to_string(),
}
}
}

101
src/levels/l10_dynamic.rs Normal file
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//! Level 10 — dynamic values. The vault ledger accepts numbers and
//! dates in many forms.
//!
//! Paired design note: `l10.md`.
//!
//! The target is canonical (decimal ints, decimal float, ISO date
//! string). The lesson is that the player can write equivalent values
//! in hex / octal / exponent forms — all parse to the same number.
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct Dynamic;
#[derive(Serialize)]
struct DescCtx {
gold_dec: i64,
gold_hex: String,
silver_dec: i64,
silver_oct: String,
experience: f64,
date: String,
}
impl Level for Dynamic {
fn id(&self) -> u8 {
10
}
fn name(&self) -> &'static str {
"Vault Ledger"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_000A);
let gold = rng.gen_range(0x100..=0xFFFi64);
let silver = rng.gen_range(0o100..=0o777i64);
// Fractional float so the canonical serialisation keeps the `.5`.
let experience = rng.gen_range(10..=99) as f64 + 0.5;
let year = rng.gen_range(1100..=2050i64);
let month = rng.gen_range(1..=12i64);
let day = rng.gen_range(1..=28i64);
let date = format!("{year:04}-{month:02}-{day:02}");
let mut vault = Mapping::new();
vault.insert(Value::String("gold".to_string()), Value::from(gold));
vault.insert(Value::String("silver".to_string()), Value::from(silver));
vault.insert(
Value::String("experience".to_string()),
Value::from(experience),
);
vault.insert(
Value::String("date".to_string()),
Value::String(date.clone()),
);
let mut top = Mapping::new();
top.insert(Value::String("vault".to_string()), Value::Mapping(vault));
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l10",
"The vault ledger demands its values:\n\
gold: {{ gold_dec }} (try hex: 0x{{ gold_hex }})\n\
silver: {{ silver_dec }} (try octal: 0o{{ silver_oct }})\n\
experience: {{ experience }} (any equivalent float form passes)\n\
date: {{ date }} (an ISO-8601 date string)\n\
💡 Any equivalent numeric form passes — what matters is the parsed value.",
)
.expect("register template");
let description = d
.render(
"l10",
&DescCtx {
gold_dec: gold,
gold_hex: format!("{:X}", gold),
silver_dec: silver,
silver_oct: format!("{:o}", silver),
experience,
date,
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "🪙 A vault ledger awaits in many ciphers.".to_string(),
}
}
}

View File

@@ -0,0 +1,141 @@
//! Level 11 — advanced anchors. Anchor shapes inside a list, alias
//! them elsewhere.
//!
//! Paired design note: `l11.md`.
//!
//! Like L6, serde_yaml expands aliases on parse, so the emitted target
//! is the fully-inlined form. Players who use `&anchor` / `*alias`
//! produce the same `Value` and pass via the semantic short-circuit.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Sequence, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct AdvAnchors;
const SHAPES: &[(&str, i64)] = &[
("triangle", 3),
("square", 4),
("pentagon", 5),
("hexagon", 6),
("heptagon", 7),
("octagon", 8),
];
#[derive(Serialize)]
struct DescCtx {
shapes: Vec<ShapeDesc>,
copies: Vec<String>,
}
#[derive(Serialize)]
struct ShapeDesc {
name: String,
sides: i64,
interior_angle_sum: i64,
}
fn shape_value(name: &str, sides: i64) -> Value {
let mut m = Mapping::new();
m.insert(
Value::String("name".to_string()),
Value::String(name.to_string()),
);
m.insert(Value::String("sides".to_string()), Value::from(sides));
m.insert(
Value::String("interior".to_string()),
Value::from((sides - 2) * 180),
);
Value::Mapping(m)
}
impl Level for AdvAnchors {
fn id(&self) -> u8 {
11
}
fn name(&self) -> &'static str {
"Advanced Anchors"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_000B);
let n = rng.gen_range(2..=3);
let picked: Vec<(&'static str, i64)> = SHAPES
.choose_multiple(&mut rng, n)
.copied()
.collect();
// The defining `shapes:` list.
let shapes_seq: Sequence = picked
.iter()
.map(|(name, sides)| shape_value(name, *sides))
.collect();
// `copies:` — random selections with possible repetition.
let m = rng.gen_range(3..=4);
let mut copies_seq = Sequence::new();
let mut copy_names = Vec::new();
for _ in 0..m {
let (name, sides) = picked.choose(&mut rng).unwrap();
copies_seq.push(shape_value(name, *sides));
copy_names.push((*name).to_string());
}
let mut top = Mapping::new();
top.insert(
Value::String("shapes".to_string()),
Value::Sequence(shapes_seq),
);
top.insert(
Value::String("copies".to_string()),
Value::Sequence(copies_seq),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let shape_descs: Vec<ShapeDesc> = picked
.iter()
.map(|(name, sides)| ShapeDesc {
name: (*name).to_string(),
sides: *sides,
interior_angle_sum: (sides - 2) * 180,
})
.collect();
let mut d = Describer::new();
d.register(
"l11",
"Shapes are defined once and reused.\n\
Definitions:\n\
{% for s in shapes %}- {{ s.name }}: sides={{ s.sides }}, interior={{ s.interior_angle_sum }}\n\
{% endfor %}\n\
Copies, in order: {% for c in copies %}{{ c }}{% if not loop.last %}, {% endif %}{% endfor %}\n\
💡 Anchor each shape in the list with `- &name`, then alias by `*name` in copies.",
)
.expect("register template");
let description = d
.render(
"l11",
&DescCtx {
shapes: shape_descs,
copies: copy_names,
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "🔺 The geometry chamber repeats its forms.".to_string(),
}
}
}

View File

@@ -13,7 +13,14 @@
pub mod l01_minimum; pub mod l01_minimum;
pub mod l02_kv; pub mod l02_kv;
pub mod l03_dict; pub mod l03_dict;
pub mod l04_list;
pub mod l05_dict_list;
pub mod l06_anchors;
pub mod l07_complex; pub mod l07_complex;
pub mod l08_tags;
pub mod l09_operators;
pub mod l10_dynamic;
pub mod l11_adv_anchors;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
@@ -84,5 +91,7 @@ pub fn registry() -> Vec<Box<dyn Level>> {
Box::new(l01_minimum::Minimum), Box::new(l01_minimum::Minimum),
Box::new(l02_kv::KeyValue), Box::new(l02_kv::KeyValue),
Box::new(l03_dict::Dict), Box::new(l03_dict::Dict),
Box::new(l04_list::List),
Box::new(l05_dict_list::DictList),
] ]
} }