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//! Level 7 — complex data structures. The full map of a single floor.
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//!
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//! Paired design note: `l07.md`.
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Sequence, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct Complex;
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const EXITS: &[&str] = &["north", "south", "east", "west", "up", "down"];
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const CONTENTS: &[&str] = &[
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"torch", "bench", "gold", "ruby", "scroll", "tome", "dagger", "shield",
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];
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const ROOMS: &[(&str, &str)] = &[
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("entrance", "hall"),
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("treasury", "vault"),
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("library", "study"),
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("kitchen", "scullery"),
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];
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#[derive(Serialize)]
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struct DescCtx {
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floor: i64,
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rooms: Vec<RoomDesc>,
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}
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#[derive(Serialize)]
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struct RoomDesc {
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name: String,
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kind: String,
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locked: bool,
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exits: Vec<String>,
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contents: Vec<String>,
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}
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impl Level for Complex {
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fn id(&self) -> u8 {
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7
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}
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fn name(&self) -> &'static str {
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"The Floor Map"
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}
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fn generate(&self, seed: u64) -> Generated {
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0007);
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let floor = rng.gen_range(1..=5i64);
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let chosen: Vec<&(&'static str, &'static str)> =
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ROOMS.choose_multiple(&mut rng, 2).collect();
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let mut rooms_map = Mapping::new();
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let mut desc_rooms = Vec::new();
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for (name, kind) in &chosen {
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let exits_n = rng.gen_range(1..=3);
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let exits: Vec<&'static str> =
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EXITS.choose_multiple(&mut rng, exits_n).copied().collect();
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let contents_n = rng.gen_range(1..=3);
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let contents: Vec<&'static str> = CONTENTS
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.choose_multiple(&mut rng, contents_n)
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.copied()
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.collect();
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let locked = rng.gen_bool(0.5);
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let mut room = Mapping::new();
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room.insert(
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Value::String("type".to_string()),
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Value::String((*kind).to_string()),
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);
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room.insert(Value::String("locked".to_string()), Value::Bool(locked));
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let exits_seq: Sequence = exits
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.iter()
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.map(|e| Value::String((*e).to_string()))
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.collect();
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let contents_seq: Sequence = contents
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.iter()
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.map(|c| Value::String((*c).to_string()))
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.collect();
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room.insert(
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Value::String("exits".to_string()),
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Value::Sequence(exits_seq),
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);
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room.insert(
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Value::String("contents".to_string()),
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Value::Sequence(contents_seq),
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);
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rooms_map.insert(Value::String((*name).to_string()), Value::Mapping(room));
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desc_rooms.push(RoomDesc {
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name: (*name).to_string(),
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kind: (*kind).to_string(),
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locked,
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exits: exits.iter().map(|s| s.to_string()).collect(),
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contents: contents.iter().map(|s| s.to_string()).collect(),
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});
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}
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let mut top = Mapping::new();
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top.insert(Value::String("floor".to_string()), Value::from(floor));
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top.insert(
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Value::String("rooms".to_string()),
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Value::Mapping(rooms_map),
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);
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
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let mut d = Describer::new();
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d.register(
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"l07",
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"Floor {{ floor }}.\n\
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{% for r in rooms %}\n\
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{{ r.name }} — a {{ r.kind }} (locked: {{ r.locked }})\n\
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\texits: {% for e in r.exits %}{{ e }}{% if not loop.last %}, {% endif %}{% endfor %}\n\
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\tcontents: {% for c in r.contents %}{{ c }}{% if not loop.last %}, {% endif %}{% endfor %}\n\
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{% endfor %}\n\
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💡 Combine maps, lists, and scalars — `floor:` is an int, each room is a dict with two lists.",
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)
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.expect("register template");
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let description = d
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.render(
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"l07",
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&DescCtx {
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floor,
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rooms: desc_rooms,
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},
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)
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "🗺 The map of this floor is rich with detail.".to_string(),
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}
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}
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}
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135
src/levels/l09_operators.rs
Normal file
135
src/levels/l09_operators.rs
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@@ -0,0 +1,135 @@
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//! Level 9 — special operators. The merge key (`<<`) lets a door
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//! inherit a template and override one field.
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//!
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//! Paired design note: `l09.md`.
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//!
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//! `serde_yaml` treats `<<` as a literal mapping key (it does NOT
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//! perform YAML 1.1 merge-key resolution). The target therefore carries
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//! a `<<` key whose value is the defaults dict, exactly as the player's
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//! `<<: *defaults` parses.
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct Operators;
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const MATERIALS: &[&str] = &["oak", "iron", "stone", "silver", "bone"];
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#[derive(Serialize)]
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struct DescCtx {
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default_material: String,
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default_locked: bool,
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north_locked: bool,
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south_material: String,
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}
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impl Level for Operators {
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fn id(&self) -> u8 {
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9
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}
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fn name(&self) -> &'static str {
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"Merge Keys"
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}
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fn generate(&self, seed: u64) -> Generated {
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0009);
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let default_material = (*MATERIALS.choose(&mut rng).unwrap()).to_string();
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let default_locked = rng.gen_bool(0.5);
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// The north door overrides locked; choose the opposite so the
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// override is meaningful.
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let north_locked = !default_locked;
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// The south door overrides material; pick anything but default.
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let other_materials: Vec<&str> = MATERIALS
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.iter()
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.filter(|m| **m != default_material)
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.copied()
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.collect();
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let south_material = (*other_materials.choose(&mut rng).unwrap()).to_string();
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// Build the defaults mapping (referenced by all doors).
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let mut defaults = Mapping::new();
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defaults.insert(
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Value::String("material".to_string()),
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Value::String(default_material.clone()),
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);
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defaults.insert(
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Value::String("locked".to_string()),
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Value::Bool(default_locked),
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);
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let mut north_door = Mapping::new();
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north_door.insert(
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Value::String("<<".to_string()),
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Value::Mapping(defaults.clone()),
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);
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north_door.insert(
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Value::String("locked".to_string()),
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Value::Bool(north_locked),
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);
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let mut south_door = Mapping::new();
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south_door.insert(
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Value::String("<<".to_string()),
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Value::Mapping(defaults.clone()),
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);
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south_door.insert(
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Value::String("material".to_string()),
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Value::String(south_material.clone()),
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);
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let mut top = Mapping::new();
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top.insert(
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Value::String("door_defaults".to_string()),
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Value::Mapping(defaults),
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);
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top.insert(
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Value::String("north_door".to_string()),
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Value::Mapping(north_door),
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);
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top.insert(
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Value::String("south_door".to_string()),
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Value::Mapping(south_door),
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);
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
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let mut d = Describer::new();
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d.register(
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"l09",
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"Two doors share a template:\n\
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default material: {{ default_material }}\n\
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default locked: {{ default_locked }}\n\
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\n\
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north_door overrides locked → {{ north_locked }}\n\
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south_door overrides material → {{ south_material }}\n\
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💡 Anchor the defaults (`door_defaults: &name`) and merge with `<<: *name` in each door.",
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)
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.expect("register template");
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let description = d
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.render(
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"l09",
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&DescCtx {
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default_material,
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default_locked,
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north_locked,
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south_material,
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},
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)
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "🚪 Two doors echo a single template.".to_string(),
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}
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}
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}
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@@ -13,7 +13,7 @@
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pub mod l01_minimum;
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pub mod l01_minimum;
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pub mod l02_kv;
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pub mod l02_kv;
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pub mod l03_dict;
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pub mod l03_dict;
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pub mod l07_complex;
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pub mod l09_operators;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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Reference in New Issue
Block a user