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1 Commits
| Author | SHA1 | Date | |
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| c0e89ca1a1 |
113
src/levels/l06_anchors.rs
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113
src/levels/l06_anchors.rs
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//! Level 6 — anchors. Two rooms share the same trap — define it once.
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//!
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//! Paired design note: `l06.md`.
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//!
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//! Note: serde_yaml resolves aliases at parse time, so the target is
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//! emitted **expanded** (the trap dict appears in each room). Players
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//! who use anchors/aliases will produce the same parsed `Value` and
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//! pass via the semantic short-circuit. Players who paste the dict
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//! verbatim also pass.
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct Anchors;
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const ROOM_NAMES: &[&str] = &["north", "south", "east", "west"];
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const TRAP_TYPES: &[&str] = &["pit", "snare", "dart", "rune"];
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#[derive(Serialize)]
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struct DescCtx {
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trap_type: String,
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trap_depth: i64,
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trap_spikes: bool,
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rooms: Vec<String>,
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}
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impl Level for Anchors {
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fn id(&self) -> u8 {
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6
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}
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fn name(&self) -> &'static str {
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"Anchors"
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}
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fn generate(&self, seed: u64) -> Generated {
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0006);
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let trap_type = *TRAP_TYPES.choose(&mut rng).expect("non-empty");
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let trap_depth = rng.gen_range(10..=30i64);
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let trap_spikes = rng.gen_bool(0.5);
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let n_rooms = rng.gen_range(2..=3);
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let rooms: Vec<&'static str> = ROOM_NAMES
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.choose_multiple(&mut rng, n_rooms)
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.copied()
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.collect();
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let mut trap = Mapping::new();
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trap.insert(
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Value::String("type".to_string()),
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Value::String(trap_type.to_string()),
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);
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trap.insert(Value::String("depth".to_string()), Value::from(trap_depth));
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trap.insert(
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Value::String("spikes".to_string()),
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Value::Bool(trap_spikes),
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);
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let mut rooms_map = Mapping::new();
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for r in &rooms {
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rooms_map.insert(
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Value::String((*r).to_string()),
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Value::Mapping(trap.clone()),
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);
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}
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let mut top = Mapping::new();
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top.insert(Value::String("trap".to_string()), Value::Mapping(trap));
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top.insert(
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Value::String("rooms".to_string()),
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Value::Mapping(rooms_map),
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);
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
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let mut d = Describer::new();
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d.register(
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"l06",
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"A single trap recurs through these halls:\n\
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- type: {{ trap_type }}\n\
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- depth: {{ trap_depth }}\n\
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- spikes: {{ trap_spikes }}\n\
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\n\
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Reuse it for these rooms: {% for r in rooms %}{{ r }}{% if not loop.last %}, {% endif %}{% endfor %}.\n\
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💡 Define `trap: &name` once and reference it as `*name` in every room.",
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)
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.expect("register template");
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let description = d
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.render(
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"l06",
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&DescCtx {
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trap_type: trap_type.to_string(),
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trap_depth,
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trap_spikes,
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rooms: rooms.iter().map(|s| s.to_string()).collect(),
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},
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)
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "🪤 A trap recurs through these halls.".to_string(),
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}
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}
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}
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@@ -1,111 +0,0 @@
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//! Level 8 — tags and newlines. The scroll preserves its lines and
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//! demands explicit types.
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//!
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//! Paired design note: `l08.md`.
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//!
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//! The target value uses:
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//! - a multi-line string for `scroll:` (block scalar `|` round-trips through
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//! serde_yaml as a `Value::String` with embedded newlines),
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//! - a fractional float for `weight:` (forces float type without needing the
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//! `!!float` tag in the target text — but the player can use either),
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//! - a string of digits for `title:` (player needs quotes or `!!str` to
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//! avoid the integer interpretation).
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct Tags;
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const VERBS: &[&str] = &["Beware", "Avoid", "Heed", "Mark"];
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const NOUNS: &[&str] = &[
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"the path that turns twice",
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"the third spring",
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"the silent statue",
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"the moonlit door",
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];
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const TITLES: &[&str] = &["1024", "2048", "4096", "8192"];
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#[derive(Serialize)]
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struct DescCtx {
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scroll_lines: Vec<String>,
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weight: f64,
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title: String,
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}
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impl Level for Tags {
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fn id(&self) -> u8 {
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8
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}
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fn name(&self) -> &'static str {
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"Scroll of Tags"
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}
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fn generate(&self, seed: u64) -> Generated {
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0008);
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let line_n = 2;
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let scroll_lines: Vec<String> = (0..line_n)
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.map(|_| {
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let v = VERBS.choose(&mut rng).unwrap();
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let n = NOUNS.choose(&mut rng).unwrap();
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format!("{v} {n}.")
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})
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.collect();
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// Block scalar `|` produces a string ending in `\n` after the last line.
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let scroll_text = format!("{}\n", scroll_lines.join("\n"));
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// Fractional weight so serde_yaml's float serialisation keeps the
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// `.5` and matches the player's submission unambiguously.
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let weight = rng.gen_range(1..=20) as f64 + 0.5;
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let title = TITLES.choose(&mut rng).unwrap().to_string();
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let mut top = Mapping::new();
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top.insert(
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Value::String("scroll".to_string()),
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Value::String(scroll_text),
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);
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top.insert(Value::String("weight".to_string()), Value::from(weight));
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top.insert(
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Value::String("title".to_string()),
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Value::String(title.clone()),
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);
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
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let mut d = Describer::new();
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d.register(
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"l08",
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"A scroll demands its types. Match exactly:\n\
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scroll: multi-line text{% for line in scroll_lines %}\n {{ line }}{% endfor %}\n\
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weight: must parse as the float {{ weight }}\n\
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title: must parse as the string \"{{ title }}\"\n\
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💡 Block scalar `|` preserves newlines; `!!str` (or quotes) forces a digit-only string.",
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)
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.expect("register template");
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let description = d
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.render(
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"l08",
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&DescCtx {
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scroll_lines,
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weight,
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title,
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},
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)
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "📜 An ancient scroll insists on its precise form.".to_string(),
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}
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}
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}
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@@ -13,7 +13,7 @@
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pub mod l01_minimum;
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pub mod l01_minimum;
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pub mod l02_kv;
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pub mod l02_kv;
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pub mod l03_dict;
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pub mod l03_dict;
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pub mod l08_tags;
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pub mod l06_anchors;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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Reference in New Issue
Block a user