1 Commits

Author SHA1 Message Date
c0e89ca1a1 Add level 6: Anchors
Target structure: a `trap:` dict plus a `rooms:` map where 2-3 rooms
all share the same trap. serde_yaml expands aliases on parse, so the
emitted target is the inlined form; players using `&anchor` / `*alias`
produce the same parsed Value and pass via the semantic short-circuit.

Trap properties (type / depth / spikes) and reused rooms are randomised
per seed (ChaCha8Rng XOR'd with 0x..06).

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 22:54:08 +03:00
3 changed files with 114 additions and 112 deletions

113
src/levels/l06_anchors.rs Normal file
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@@ -0,0 +1,113 @@
//! Level 6 — anchors. Two rooms share the same trap — define it once.
//!
//! Paired design note: `l06.md`.
//!
//! Note: serde_yaml resolves aliases at parse time, so the target is
//! emitted **expanded** (the trap dict appears in each room). Players
//! who use anchors/aliases will produce the same parsed `Value` and
//! pass via the semantic short-circuit. Players who paste the dict
//! verbatim also pass.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct Anchors;
const ROOM_NAMES: &[&str] = &["north", "south", "east", "west"];
const TRAP_TYPES: &[&str] = &["pit", "snare", "dart", "rune"];
#[derive(Serialize)]
struct DescCtx {
trap_type: String,
trap_depth: i64,
trap_spikes: bool,
rooms: Vec<String>,
}
impl Level for Anchors {
fn id(&self) -> u8 {
6
}
fn name(&self) -> &'static str {
"Anchors"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0006);
let trap_type = *TRAP_TYPES.choose(&mut rng).expect("non-empty");
let trap_depth = rng.gen_range(10..=30i64);
let trap_spikes = rng.gen_bool(0.5);
let n_rooms = rng.gen_range(2..=3);
let rooms: Vec<&'static str> = ROOM_NAMES
.choose_multiple(&mut rng, n_rooms)
.copied()
.collect();
let mut trap = Mapping::new();
trap.insert(
Value::String("type".to_string()),
Value::String(trap_type.to_string()),
);
trap.insert(Value::String("depth".to_string()), Value::from(trap_depth));
trap.insert(
Value::String("spikes".to_string()),
Value::Bool(trap_spikes),
);
let mut rooms_map = Mapping::new();
for r in &rooms {
rooms_map.insert(
Value::String((*r).to_string()),
Value::Mapping(trap.clone()),
);
}
let mut top = Mapping::new();
top.insert(Value::String("trap".to_string()), Value::Mapping(trap));
top.insert(
Value::String("rooms".to_string()),
Value::Mapping(rooms_map),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l06",
"A single trap recurs through these halls:\n\
- type: {{ trap_type }}\n\
- depth: {{ trap_depth }}\n\
- spikes: {{ trap_spikes }}\n\
\n\
Reuse it for these rooms: {% for r in rooms %}{{ r }}{% if not loop.last %}, {% endif %}{% endfor %}.\n\
💡 Define `trap: &name` once and reference it as `*name` in every room.",
)
.expect("register template");
let description = d
.render(
"l06",
&DescCtx {
trap_type: trap_type.to_string(),
trap_depth,
trap_spikes,
rooms: rooms.iter().map(|s| s.to_string()).collect(),
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "🪤 A trap recurs through these halls.".to_string(),
}
}
}

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@@ -1,111 +0,0 @@
//! Level 8 — tags and newlines. The scroll preserves its lines and
//! demands explicit types.
//!
//! Paired design note: `l08.md`.
//!
//! The target value uses:
//! - a multi-line string for `scroll:` (block scalar `|` round-trips through
//! serde_yaml as a `Value::String` with embedded newlines),
//! - a fractional float for `weight:` (forces float type without needing the
//! `!!float` tag in the target text — but the player can use either),
//! - a string of digits for `title:` (player needs quotes or `!!str` to
//! avoid the integer interpretation).
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct Tags;
const VERBS: &[&str] = &["Beware", "Avoid", "Heed", "Mark"];
const NOUNS: &[&str] = &[
"the path that turns twice",
"the third spring",
"the silent statue",
"the moonlit door",
];
const TITLES: &[&str] = &["1024", "2048", "4096", "8192"];
#[derive(Serialize)]
struct DescCtx {
scroll_lines: Vec<String>,
weight: f64,
title: String,
}
impl Level for Tags {
fn id(&self) -> u8 {
8
}
fn name(&self) -> &'static str {
"Scroll of Tags"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0008);
let line_n = 2;
let scroll_lines: Vec<String> = (0..line_n)
.map(|_| {
let v = VERBS.choose(&mut rng).unwrap();
let n = NOUNS.choose(&mut rng).unwrap();
format!("{v} {n}.")
})
.collect();
// Block scalar `|` produces a string ending in `\n` after the last line.
let scroll_text = format!("{}\n", scroll_lines.join("\n"));
// Fractional weight so serde_yaml's float serialisation keeps the
// `.5` and matches the player's submission unambiguously.
let weight = rng.gen_range(1..=20) as f64 + 0.5;
let title = TITLES.choose(&mut rng).unwrap().to_string();
let mut top = Mapping::new();
top.insert(
Value::String("scroll".to_string()),
Value::String(scroll_text),
);
top.insert(Value::String("weight".to_string()), Value::from(weight));
top.insert(
Value::String("title".to_string()),
Value::String(title.clone()),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l08",
"A scroll demands its types. Match exactly:\n\
scroll: multi-line text{% for line in scroll_lines %}\n {{ line }}{% endfor %}\n\
weight: must parse as the float {{ weight }}\n\
title: must parse as the string \"{{ title }}\"\n\
💡 Block scalar `|` preserves newlines; `!!str` (or quotes) forces a digit-only string.",
)
.expect("register template");
let description = d
.render(
"l08",
&DescCtx {
scroll_lines,
weight,
title,
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "📜 An ancient scroll insists on its precise form.".to_string(),
}
}
}

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@@ -13,7 +13,7 @@
pub mod l01_minimum;
pub mod l02_kv;
pub mod l03_dict;
pub mod l08_tags;
pub mod l06_anchors;
use serde::{Deserialize, Serialize};