`shapes:` list defines 2-3 polygons (name + sides + interior angle sum); `copies:` is a list of 3-4 selections (with possible repetition) drawn from the same pool. serde_yaml expands aliases on parse, so the target is the inlined form; players using `- &name` anchors inside the list and `*name` aliases in `copies:` produce the same Value and pass via the semantic short-circuit. All randomised per seed (ChaCha8Rng XOR'd with 0x..0B). Not wired into levels::registry() yet — integration belongs to a follow-up. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
142 lines
3.9 KiB
Rust
142 lines
3.9 KiB
Rust
//! Level 11 — advanced anchors. Anchor shapes inside a list, alias
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//! them elsewhere.
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//!
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//! Paired design note: `l11.md`.
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//!
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//! Like L6, serde_yaml expands aliases on parse, so the emitted target
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//! is the fully-inlined form. Players who use `&anchor` / `*alias`
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//! produce the same `Value` and pass via the semantic short-circuit.
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Sequence, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct AdvAnchors;
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const SHAPES: &[(&str, i64)] = &[
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("triangle", 3),
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("square", 4),
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("pentagon", 5),
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("hexagon", 6),
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("heptagon", 7),
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("octagon", 8),
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];
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#[derive(Serialize)]
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struct DescCtx {
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shapes: Vec<ShapeDesc>,
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copies: Vec<String>,
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}
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#[derive(Serialize)]
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struct ShapeDesc {
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name: String,
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sides: i64,
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interior_angle_sum: i64,
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}
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fn shape_value(name: &str, sides: i64) -> Value {
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let mut m = Mapping::new();
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m.insert(
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Value::String("name".to_string()),
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Value::String(name.to_string()),
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);
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m.insert(Value::String("sides".to_string()), Value::from(sides));
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m.insert(
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Value::String("interior".to_string()),
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Value::from((sides - 2) * 180),
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);
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Value::Mapping(m)
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}
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impl Level for AdvAnchors {
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fn id(&self) -> u8 {
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11
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}
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fn name(&self) -> &'static str {
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"Advanced Anchors"
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}
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fn generate(&self, seed: u64) -> Generated {
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_000B);
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let n = rng.gen_range(2..=3);
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let picked: Vec<(&'static str, i64)> = SHAPES
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.choose_multiple(&mut rng, n)
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.copied()
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.collect();
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// The defining `shapes:` list.
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let shapes_seq: Sequence = picked
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.iter()
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.map(|(name, sides)| shape_value(name, *sides))
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.collect();
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// `copies:` — random selections with possible repetition.
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let m = rng.gen_range(3..=4);
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let mut copies_seq = Sequence::new();
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let mut copy_names = Vec::new();
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for _ in 0..m {
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let (name, sides) = picked.choose(&mut rng).unwrap();
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copies_seq.push(shape_value(name, *sides));
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copy_names.push((*name).to_string());
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}
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let mut top = Mapping::new();
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top.insert(
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Value::String("shapes".to_string()),
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Value::Sequence(shapes_seq),
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);
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top.insert(
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Value::String("copies".to_string()),
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Value::Sequence(copies_seq),
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);
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
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let shape_descs: Vec<ShapeDesc> = picked
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.iter()
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.map(|(name, sides)| ShapeDesc {
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name: (*name).to_string(),
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sides: *sides,
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interior_angle_sum: (sides - 2) * 180,
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})
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.collect();
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let mut d = Describer::new();
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d.register(
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"l11",
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"Shapes are defined once and reused.\n\
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Definitions:\n\
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{% for s in shapes %}- {{ s.name }}: sides={{ s.sides }}, interior={{ s.interior_angle_sum }}\n\
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{% endfor %}\n\
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Copies, in order: {% for c in copies %}{{ c }}{% if not loop.last %}, {% endif %}{% endfor %}\n\
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💡 Anchor each shape in the list with `- &name`, then alias by `*name` in copies.",
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)
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.expect("register template");
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let description = d
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.render(
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"l11",
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&DescCtx {
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shapes: shape_descs,
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copies: copy_names,
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},
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)
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "🔺 The geometry chamber repeats its forms.".to_string(),
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}
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}
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}
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