First levels v0.1.0
This commit is contained in:
@@ -1,3 +1,21 @@
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fn main() -> anyhow::Result<()> {
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yamlabyrinth::tui::run()
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use anyhow::Result;
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use clap::Parser;
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#[derive(Parser)]
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#[command(name = "go", about = "Traverse the YAML labyrinth")]
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struct Cli {
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/// Wipe progress and exit.
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#[arg(long)]
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reset: bool,
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}
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fn main() -> Result<()> {
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let cli = Cli::parse();
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if cli.reset {
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let _ = std::fs::remove_file(yamlabyrinth::progress::save_path());
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println!("Progress wiped.");
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return Ok(());
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}
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let mut prog = yamlabyrinth::progress::load()?;
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yamlabyrinth::tui::run(&mut prog)
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}
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@@ -0,0 +1,38 @@
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//! Per-level natural-language descriptions, rendered with `tera`.
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//!
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//! Each level registers its own template string at startup; the `Describer`
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//! is the registry. The template string lives next to the level's
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//! generator, not in this module.
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use tera::{Context, Tera};
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pub struct Describer {
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tera: Tera,
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}
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impl Describer {
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pub fn new() -> Self {
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Self {
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tera: Tera::default(),
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}
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}
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pub fn register(&mut self, name: &str, template: &str) -> tera::Result<()> {
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self.tera.add_raw_template(name, template)
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}
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pub fn render<C: serde::Serialize>(
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&self,
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name: &str,
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ctx: &C,
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) -> tera::Result<String> {
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let ctx = Context::from_serialize(ctx)?;
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self.tera.render(name, &ctx)
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}
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}
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impl Default for Describer {
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fn default() -> Self {
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Self::new()
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}
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}
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35
src/levels/l01_minimum.rs
Normal file
35
src/levels/l01_minimum.rs
Normal file
@@ -0,0 +1,35 @@
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//! Level 1 — the dungeon door. Write the smallest valid YAML.
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//!
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//! Paired design note: `l01.md`.
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use serde_yaml::Value;
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use super::{Generated, Level};
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pub struct Minimum;
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impl Level for Minimum {
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fn id(&self) -> u8 {
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1
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}
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fn name(&self) -> &'static str {
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"The Dungeon Door"
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}
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fn generate(&self, _seed: u64) -> Generated {
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// Canonical target: the null document. `---`, `~`, and `null` all
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// parse to `Value::Null`, so any of them passes via the semantic
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// short-circuit.
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let target_yaml = serde_yaml::to_string(&Value::Null).expect("serialise null");
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Generated {
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target_yaml,
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description:
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"Write the smallest possible valid YAML — a single empty document is enough."
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.to_string(),
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flavor:
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"A heavy door bars the way. A glyph above it asks only for the smallest valid offering."
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.to_string(),
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}
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}
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}
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81
src/levels/l02_kv.rs
Normal file
81
src/levels/l02_kv.rs
Normal file
@@ -0,0 +1,81 @@
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//! Level 2 — key-value pairs. Map each direction to what lies that way.
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//!
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//! Paired design note: `l02.md`.
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use rand::seq::SliceRandom;
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaCha8Rng;
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use serde::Serialize;
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use serde_yaml::{Mapping, Value};
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use crate::describe::Describer;
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use super::{Generated, Level};
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pub struct KeyValue;
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const DIRECTIONS: &[&str] = &["left", "right", "straight", "back", "up", "down"];
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const FEATURES: &[&str] = &["door", "tunnel", "wall", "stairs", "pit", "altar"];
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#[derive(Serialize)]
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struct DescCtx {
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pairs: Vec<DescPair>,
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}
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#[derive(Serialize)]
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struct DescPair {
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direction: String,
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feature: String,
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}
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impl Level for KeyValue {
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fn id(&self) -> u8 {
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2
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}
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fn name(&self) -> &'static str {
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"Key-Value Pairs"
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}
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fn generate(&self, seed: u64) -> Generated {
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// Seed XOR'd with a per-level constant so the same `current_seed`
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// produces different content per level.
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let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0002);
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let n = rng.gen_range(2..=4);
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let directions: Vec<&'static str> =
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DIRECTIONS.choose_multiple(&mut rng, n).copied().collect();
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let mut mapping = Mapping::new();
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let mut pairs = Vec::with_capacity(directions.len());
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for d in &directions {
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let f = *FEATURES.choose(&mut rng).expect("non-empty pool");
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mapping.insert(
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Value::String((*d).to_string()),
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Value::String(f.to_string()),
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);
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pairs.push(DescPair {
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direction: (*d).to_string(),
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feature: f.to_string(),
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});
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}
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let target_yaml =
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serde_yaml::to_string(&Value::Mapping(mapping)).expect("serialise mapping");
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let mut d = Describer::new();
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d.register(
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"l02",
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"{% for p in pairs %}- {{ p.direction }} leads to a {{ p.feature }}\n{% endfor %}",
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)
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.expect("register template");
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let description = d
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.render("l02", &DescCtx { pairs })
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.expect("render template");
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Generated {
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target_yaml,
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description,
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flavor: "You stand at a junction. Map what you see.".to_string(),
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}
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}
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}
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@@ -0,0 +1,67 @@
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//! Levels — hand-written Rust generators paired with design notes.
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//!
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//! Each level is implemented in `l<XX>_<name>.rs` and is the authoritative
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//! source of truth for what target YAML the player must reproduce and how
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//! the description is rendered.
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//!
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//! The paired `l<XX>.md` file is a **design note only**: it documents the
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//! intended scene and a minimal example of the target YAML. `.md` files
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//! are *not* loaded at runtime — there is no `include_str!` and no
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//! markdown parser. If a `.md` and its paired `.rs` ever disagree, the
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//! `.rs` wins.
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pub mod l01_minimum;
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pub mod l02_kv;
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use serde::{Deserialize, Serialize};
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/// Game-wide difficulty. Chosen once on the TierSelect screen; persisted
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/// in `Progress.tier`. Maps to a fixed passing threshold per level.
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#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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pub enum Difficulty {
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Easy,
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Medium,
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Hard,
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}
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impl Difficulty {
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pub fn threshold(self) -> f64 {
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match self {
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Self::Easy => 0.70,
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Self::Medium => 0.80,
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Self::Hard => 0.95,
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}
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}
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pub fn label(self) -> &'static str {
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match self {
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Self::Easy => "Easy (70%)",
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Self::Medium => "Medium (80%)",
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Self::Hard => "Hard (95%)",
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}
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}
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}
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/// What `Level::generate` returns: the canonical target YAML to grade
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/// against, the player-facing description (already rendered), and the
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/// dungeon flavor line.
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pub struct Generated {
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pub target_yaml: String,
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pub description: String,
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pub flavor: String,
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}
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/// One level's generator. Implementations live in `l<XX>_<name>.rs`.
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pub trait Level {
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fn id(&self) -> u8;
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fn name(&self) -> &'static str;
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fn generate(&self, seed: u64) -> Generated;
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}
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/// Ordered registry of all levels. `registry()[0]` is level 1.
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pub fn registry() -> Vec<Box<dyn Level>> {
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vec![
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Box::new(l01_minimum::Minimum),
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Box::new(l02_kv::KeyValue),
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]
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}
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109
src/lib.rs
109
src/lib.rs
@@ -3,3 +3,112 @@ pub mod levels;
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pub mod progress;
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pub mod similarity;
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pub mod tui;
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#[cfg(test)]
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mod smoke {
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//! End-to-end wiring test with one hardcoded level (no `Level` trait yet).
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use super::*;
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use serde::Serialize;
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use serde_yaml::{Mapping, Value};
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#[derive(Serialize)]
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struct JunctionCtx {
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directions: Vec<Direction>,
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}
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#[derive(Serialize)]
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struct Direction {
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name: &'static str,
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feature: &'static str,
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}
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#[test]
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fn one_level_round_trip() {
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// (1) Describer renders prose for a fake "junction" level.
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let mut d = describe::Describer::new();
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d.register(
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"junction",
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"You stand at a junction:\n\
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{% for x in directions %}- {{ x.name }} leads to a {{ x.feature }}\n{% endfor %}",
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)
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.unwrap();
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let prose = d
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.render(
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"junction",
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&JunctionCtx {
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directions: vec![
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Direction { name: "left", feature: "door" },
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Direction { name: "right", feature: "tunnel" },
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],
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},
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)
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.unwrap();
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assert!(prose.contains("left leads to a door"));
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assert!(prose.contains("right leads to a tunnel"));
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// (2) Canonical target via serde_yaml — what a generator will do.
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// A reordered candidate parses to the same Value, so the semantic
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// short-circuit must score it 1.0.
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let mut m = Mapping::new();
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m.insert(Value::String("left".into()), Value::String("door".into()));
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m.insert(Value::String("right".into()), Value::String("tunnel".into()));
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let target = serde_yaml::to_string(&Value::Mapping(m)).unwrap();
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let candidate = "right: tunnel\nleft: door\n";
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assert_eq!(
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similarity::semantic_or_textual(&target, candidate),
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1.0,
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"reordered keys should still be a perfect semantic match"
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);
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// (3) Textually-different, semantically-different → ratio in (0, 1).
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let near_miss = similarity::similarity_ratio("a: 1\nb: 2\n", "a: 1\nb: 3\n");
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assert!(near_miss > 0.0 && near_miss < 1.0);
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// (4) Progress round-trips through the same YAML pipeline that disk
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// save/load will use.
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let p = progress::Progress {
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tier: Some(levels::Difficulty::Medium),
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completed: vec![1, 2],
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current_level: 3,
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current_seed: 0xCAFE,
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attempts: 1,
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};
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let s = serde_yaml::to_string(&p).unwrap();
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let loaded: progress::Progress = serde_yaml::from_str(&s).unwrap();
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assert_eq!(loaded.tier, p.tier);
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assert_eq!(loaded.current_level, p.current_level);
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assert_eq!(loaded.current_seed, p.current_seed);
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}
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#[test]
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fn levels_generate_canonical_yaml() {
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let registry = levels::registry();
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assert_eq!(registry.len(), 2);
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// Level 1: any null-equivalent passes via the semantic short-circuit.
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let g1 = registry[0].generate(0);
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let parsed: serde_yaml::Value = serde_yaml::from_str(&g1.target_yaml).unwrap();
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assert!(parsed.is_null());
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assert_eq!(
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similarity::semantic_or_textual(&g1.target_yaml, "---"),
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1.0,
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"`---` should be accepted as the minimum YAML"
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);
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assert_eq!(
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similarity::semantic_or_textual(&g1.target_yaml, "null"),
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1.0
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);
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// Level 2: deterministic per seed, non-empty mapping.
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let g2 = registry[1].generate(42);
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let v2: serde_yaml::Value = serde_yaml::from_str(&g2.target_yaml).unwrap();
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let m = v2.as_mapping().expect("level 2 produces a mapping");
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assert!(!m.is_empty());
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let g2_again = registry[1].generate(42);
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assert_eq!(
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g2.target_yaml, g2_again.target_yaml,
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"same seed should produce the same target"
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);
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}
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}
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@@ -0,0 +1,38 @@
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//! Player progress saved to `./.gameplay/state.yaml`.
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use anyhow::Result;
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use serde::{Deserialize, Serialize};
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use std::path::PathBuf;
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use crate::levels::Difficulty;
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#[derive(Default, Serialize, Deserialize)]
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pub struct Progress {
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pub tier: Option<Difficulty>,
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pub completed: Vec<u8>,
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pub current_level: u8,
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pub current_seed: u64,
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pub attempts: u32,
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}
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pub fn save_path() -> PathBuf {
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PathBuf::from(".gameplay/state.yaml")
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}
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pub fn load() -> Result<Progress> {
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let path = save_path();
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if !path.exists() {
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return Ok(Progress::default());
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}
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Ok(serde_yaml::from_str(&std::fs::read_to_string(&path)?)?)
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}
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pub fn save(progress: &Progress) -> Result<()> {
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let path = save_path();
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// First-run safeguard: `.gameplay/` won't exist yet.
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if let Some(dir) = path.parent() {
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std::fs::create_dir_all(dir)?;
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}
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std::fs::write(&path, serde_yaml::to_string(progress)?)?;
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Ok(())
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}
|
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@@ -0,0 +1,29 @@
|
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//! Line-based YAML similarity with a semantic short-circuit.
|
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//!
|
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//! The canonical serialised form is whatever `serde_yaml::to_string` of the
|
||||
//! target `Value` produces. Level generators must build the target via
|
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//! `serde_yaml::to_string` so the player can submit any semantically-equal
|
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//! YAML and still earn a perfect score.
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|
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use similar::TextDiff;
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/// Line-based similarity ratio in `[0.0, 1.0]`.
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pub fn similarity_ratio(target: &str, candidate: &str) -> f64 {
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TextDiff::from_lines(target, candidate).ratio() as f64
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}
|
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|
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/// Primary entry point. If both sides parse to equal `serde_yaml::Value`s,
|
||||
/// return `1.0`; otherwise fall back to line-based textual similarity. The
|
||||
/// short-circuit is what makes `yes` / `true` and other YAML aliases
|
||||
/// forgivable without having to canonicalise the player's submission.
|
||||
pub fn semantic_or_textual(target: &str, candidate: &str) -> f64 {
|
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if let (Ok(t), Ok(c)) = (
|
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serde_yaml::from_str::<serde_yaml::Value>(target),
|
||||
serde_yaml::from_str::<serde_yaml::Value>(candidate),
|
||||
) {
|
||||
if t == c {
|
||||
return 1.0;
|
||||
}
|
||||
}
|
||||
similarity_ratio(target, candidate)
|
||||
}
|
||||
|
||||
352
src/tui.rs
352
src/tui.rs
@@ -5,14 +5,40 @@ use crossterm::terminal::{
|
||||
disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen,
|
||||
};
|
||||
use ratatui::backend::CrosstermBackend;
|
||||
use ratatui::widgets::{Block, Borders, Paragraph};
|
||||
use ratatui::Terminal;
|
||||
use ratatui::layout::Rect;
|
||||
use ratatui::widgets::{Block, Borders, Paragraph, Wrap};
|
||||
use ratatui::{Frame, Terminal};
|
||||
use std::io::{stdout, Stdout};
|
||||
|
||||
pub fn run() -> Result<()> {
|
||||
use crate::levels::{self, Difficulty, Level};
|
||||
use crate::progress::{self, Progress};
|
||||
use crate::similarity;
|
||||
|
||||
enum Screen {
|
||||
Welcome,
|
||||
TierSelect {
|
||||
cursor: u8,
|
||||
},
|
||||
Level,
|
||||
Submit {
|
||||
buf: String,
|
||||
},
|
||||
Result {
|
||||
score: f64,
|
||||
passed: bool,
|
||||
level_name: String,
|
||||
},
|
||||
InvalidYaml {
|
||||
error: String,
|
||||
},
|
||||
ResetConfirm,
|
||||
Completed,
|
||||
}
|
||||
|
||||
pub fn run(prog: &mut Progress) -> Result<()> {
|
||||
install_panic_hook();
|
||||
let mut terminal = enter()?;
|
||||
let result = main_loop(&mut terminal);
|
||||
let result = main_loop(&mut terminal, prog);
|
||||
leave()?;
|
||||
result
|
||||
}
|
||||
@@ -37,23 +63,309 @@ fn leave() -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn main_loop(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
|
||||
loop {
|
||||
terminal.draw(|frame| {
|
||||
let block = Block::default()
|
||||
.borders(Borders::ALL)
|
||||
.title(" YAMLabyrinth ");
|
||||
let body = Paragraph::new(
|
||||
"Welcome to the YAML labyrinth.\n\nPress [q] to flee.",
|
||||
)
|
||||
.block(block);
|
||||
frame.render_widget(body, frame.size());
|
||||
})?;
|
||||
fn initial_screen(prog: &Progress, registry_len: usize) -> Screen {
|
||||
match (prog.tier, prog.current_level) {
|
||||
(None, 0) => Screen::Welcome,
|
||||
(None, _) => Screen::TierSelect { cursor: 0 },
|
||||
(Some(_), 0) => Screen::TierSelect { cursor: 0 },
|
||||
(Some(_), n) if (n as usize) > registry_len => Screen::Completed,
|
||||
(Some(_), _) => Screen::Level,
|
||||
}
|
||||
}
|
||||
|
||||
if let Event::Key(key) = event::read()? {
|
||||
if key.code == KeyCode::Char('q') {
|
||||
return Ok(());
|
||||
}
|
||||
fn main_loop(
|
||||
terminal: &mut Terminal<CrosstermBackend<Stdout>>,
|
||||
prog: &mut Progress,
|
||||
) -> Result<()> {
|
||||
let registry = levels::registry();
|
||||
let mut screen = initial_screen(prog, registry.len());
|
||||
|
||||
loop {
|
||||
terminal.draw(|frame| render(frame, &screen, prog, ®istry))?;
|
||||
let Event::Key(key) = event::read()? else {
|
||||
continue;
|
||||
};
|
||||
|
||||
// Swap `screen` out so we can match by value, then assign the new
|
||||
// screen back. `Screen::Welcome` is just a placeholder during the
|
||||
// swap; `step` never observes it.
|
||||
let current = std::mem::replace(&mut screen, Screen::Welcome);
|
||||
match step(current, key.code, prog, ®istry)? {
|
||||
Transition::To(next) => screen = next,
|
||||
Transition::Quit => return Ok(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum Transition {
|
||||
To(Screen),
|
||||
Quit,
|
||||
}
|
||||
|
||||
fn step(
|
||||
screen: Screen,
|
||||
key: KeyCode,
|
||||
prog: &mut Progress,
|
||||
registry: &[Box<dyn Level>],
|
||||
) -> Result<Transition> {
|
||||
use Transition::*;
|
||||
|
||||
Ok(match (screen, key) {
|
||||
// Welcome ------------------------------------------------------------
|
||||
(Screen::Welcome, KeyCode::Enter) => To(Screen::TierSelect { cursor: 0 }),
|
||||
(Screen::Welcome, KeyCode::Char('q')) => Quit,
|
||||
|
||||
// TierSelect ---------------------------------------------------------
|
||||
(Screen::TierSelect { cursor }, KeyCode::Up) => To(Screen::TierSelect {
|
||||
cursor: cursor.saturating_sub(1),
|
||||
}),
|
||||
(Screen::TierSelect { cursor }, KeyCode::Down) => To(Screen::TierSelect {
|
||||
cursor: (cursor + 1).min(2),
|
||||
}),
|
||||
(Screen::TierSelect { cursor }, KeyCode::Enter) => {
|
||||
let tier = match cursor {
|
||||
0 => Difficulty::Easy,
|
||||
1 => Difficulty::Medium,
|
||||
_ => Difficulty::Hard,
|
||||
};
|
||||
prog.tier = Some(tier);
|
||||
if prog.current_level == 0 {
|
||||
prog.current_level = 1;
|
||||
prog.current_seed = rand::random();
|
||||
}
|
||||
progress::save(prog)?;
|
||||
To(Screen::Level)
|
||||
}
|
||||
(Screen::TierSelect { .. }, KeyCode::Char('q')) => Quit,
|
||||
|
||||
// Level --------------------------------------------------------------
|
||||
(Screen::Level, KeyCode::Char('s')) => To(Screen::Submit { buf: String::new() }),
|
||||
(Screen::Level, KeyCode::Char('r')) => To(Screen::ResetConfirm),
|
||||
(Screen::Level, KeyCode::Char('q')) => Quit,
|
||||
|
||||
// Submit -------------------------------------------------------------
|
||||
(Screen::Submit { mut buf }, KeyCode::Char(c)) => {
|
||||
buf.push(c);
|
||||
To(Screen::Submit { buf })
|
||||
}
|
||||
(Screen::Submit { mut buf }, KeyCode::Backspace) => {
|
||||
buf.pop();
|
||||
To(Screen::Submit { buf })
|
||||
}
|
||||
(Screen::Submit { .. }, KeyCode::Esc) => To(Screen::Level),
|
||||
(Screen::Submit { buf }, KeyCode::Enter) => To(grade(buf.trim(), prog, registry)?),
|
||||
|
||||
// Result -------------------------------------------------------------
|
||||
(Screen::Result { passed: true, .. }, _) => {
|
||||
if (prog.current_level as usize) > registry.len() {
|
||||
To(Screen::Completed)
|
||||
} else {
|
||||
To(Screen::Level)
|
||||
}
|
||||
}
|
||||
(Screen::Result { passed: false, .. }, _) => To(Screen::Level),
|
||||
|
||||
// InvalidYaml --------------------------------------------------------
|
||||
(Screen::InvalidYaml { .. }, _) => To(Screen::Submit { buf: String::new() }),
|
||||
|
||||
// ResetConfirm -------------------------------------------------------
|
||||
(Screen::ResetConfirm, KeyCode::Char('y')) => {
|
||||
let _ = std::fs::remove_file(progress::save_path());
|
||||
*prog = Progress::default();
|
||||
To(Screen::Welcome)
|
||||
}
|
||||
(Screen::ResetConfirm, _) => To(Screen::Level),
|
||||
|
||||
// Completed ----------------------------------------------------------
|
||||
(Screen::Completed, KeyCode::Char('q')) => Quit,
|
||||
(Screen::Completed, KeyCode::Char('r')) => To(Screen::ResetConfirm),
|
||||
|
||||
// Anything else: stay where we are.
|
||||
(other, _) => To(other),
|
||||
})
|
||||
}
|
||||
|
||||
/// Read the player's file, parse it, score it, advance progress on a pass,
|
||||
/// and choose the next screen. Returns `Result` (`InvalidYaml` or `Result`).
|
||||
fn grade(path: &str, prog: &mut Progress, registry: &[Box<dyn Level>]) -> Result<Screen> {
|
||||
let candidate = match std::fs::read_to_string(path) {
|
||||
Ok(s) => s,
|
||||
Err(e) => {
|
||||
return Ok(Screen::InvalidYaml {
|
||||
error: format!("could not read file: {e}"),
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// Parse-first guard: invalid YAML is a wrong *format*, not a wrong
|
||||
// *answer* — no scoring, no attempts bump.
|
||||
if let Err(e) = serde_yaml::from_str::<serde_yaml::Value>(&candidate) {
|
||||
return Ok(Screen::InvalidYaml { error: e.to_string() });
|
||||
}
|
||||
|
||||
let idx = (prog.current_level - 1) as usize;
|
||||
let level = ®istry[idx];
|
||||
let g = level.generate(prog.current_seed);
|
||||
let score = similarity::semantic_or_textual(&g.target_yaml, &candidate);
|
||||
let threshold = prog
|
||||
.tier
|
||||
.expect("tier set before reaching the Level screen")
|
||||
.threshold();
|
||||
let passed = score >= threshold;
|
||||
let level_name = level.name().to_string();
|
||||
let level_id = level.id();
|
||||
|
||||
if passed {
|
||||
prog.completed.push(level_id);
|
||||
prog.current_level += 1;
|
||||
prog.current_seed = rand::random();
|
||||
} else {
|
||||
prog.attempts += 1;
|
||||
}
|
||||
progress::save(prog)?;
|
||||
|
||||
Ok(Screen::Result {
|
||||
score,
|
||||
passed,
|
||||
level_name,
|
||||
})
|
||||
}
|
||||
|
||||
// -- rendering --------------------------------------------------------------
|
||||
|
||||
fn render(
|
||||
frame: &mut Frame,
|
||||
screen: &Screen,
|
||||
prog: &Progress,
|
||||
registry: &[Box<dyn Level>],
|
||||
) {
|
||||
let area = frame.size();
|
||||
match screen {
|
||||
Screen::Welcome => render_welcome(frame, area),
|
||||
Screen::TierSelect { cursor } => render_tier_select(frame, area, *cursor),
|
||||
Screen::Level => render_level(frame, area, prog, registry),
|
||||
Screen::Submit { buf } => render_submit(frame, area, buf),
|
||||
Screen::Result {
|
||||
score,
|
||||
passed,
|
||||
level_name,
|
||||
} => render_result(frame, area, *score, *passed, level_name, prog),
|
||||
Screen::InvalidYaml { error } => render_invalid_yaml(frame, area, error),
|
||||
Screen::ResetConfirm => render_reset_confirm(frame, area),
|
||||
Screen::Completed => render_completed(frame, area),
|
||||
}
|
||||
}
|
||||
|
||||
fn screen_widget<'a>(title: String, body: String) -> Paragraph<'a> {
|
||||
Paragraph::new(body)
|
||||
.block(Block::default().borders(Borders::ALL).title(title))
|
||||
.wrap(Wrap { trim: false })
|
||||
}
|
||||
|
||||
fn render_welcome(frame: &mut Frame, area: Rect) {
|
||||
let body = "\n\
|
||||
You stand at the entrance to the YAML labyrinth.\n\
|
||||
Within, broken syntax festers and dictionaries\n\
|
||||
sprawl like vines. Reach the heart of it.\n\
|
||||
\n\
|
||||
[Enter] begin · [q] flee"
|
||||
.to_string();
|
||||
frame.render_widget(screen_widget(" YAMLabyrinth ".to_string(), body), area);
|
||||
}
|
||||
|
||||
fn render_tier_select(frame: &mut Frame, area: Rect, cursor: u8) {
|
||||
let rows = [
|
||||
("Easy", "70 %", "forgive small slips"),
|
||||
("Medium", "80 %", "most details must match"),
|
||||
("Hard", "95 %", "only near-perfect passes"),
|
||||
];
|
||||
let mut body = String::from("\n");
|
||||
for (i, (name, pct, hint)) in rows.iter().enumerate() {
|
||||
let marker = if i == cursor as usize { ">" } else { " " };
|
||||
body.push_str(&format!(" {marker} {name:<7} ({pct}) {hint}\n"));
|
||||
}
|
||||
body.push_str("\n↑/↓ choose · [Enter] confirm · [q] quit");
|
||||
frame.render_widget(screen_widget(" Choose your tier ".to_string(), body), area);
|
||||
}
|
||||
|
||||
fn render_level(
|
||||
frame: &mut Frame,
|
||||
area: Rect,
|
||||
prog: &Progress,
|
||||
registry: &[Box<dyn Level>],
|
||||
) {
|
||||
let idx = (prog.current_level - 1) as usize;
|
||||
let level = ®istry[idx];
|
||||
let g = level.generate(prog.current_seed);
|
||||
let tier_label = prog.tier.map(|t| t.label()).unwrap_or("?");
|
||||
let title = format!(
|
||||
" Level {}: {} · Tier: {} ",
|
||||
level.id(),
|
||||
level.name(),
|
||||
tier_label
|
||||
);
|
||||
let body = format!(
|
||||
"\n{}\n\n{}\nWrite your YAML answer in a file, then\n[s] submit · [r] reset · [q] flee",
|
||||
g.flavor, g.description
|
||||
);
|
||||
frame.render_widget(screen_widget(title, body), area);
|
||||
}
|
||||
|
||||
fn render_submit(frame: &mut Frame, area: Rect, buf: &str) {
|
||||
let body = format!(
|
||||
"\nPath to your answer YAML:\n\n> {buf}_\n\n[Enter] grade · [Esc] cancel"
|
||||
);
|
||||
frame.render_widget(screen_widget(" Submit your answer ".to_string(), body), area);
|
||||
}
|
||||
|
||||
fn render_result(
|
||||
frame: &mut Frame,
|
||||
area: Rect,
|
||||
score: f64,
|
||||
passed: bool,
|
||||
level_name: &str,
|
||||
prog: &Progress,
|
||||
) {
|
||||
let threshold = prog
|
||||
.tier
|
||||
.map(|t| t.threshold())
|
||||
.unwrap_or(0.0);
|
||||
let (title, narration) = if passed {
|
||||
(
|
||||
format!(" {level_name} cleared "),
|
||||
"The door creaks open. You step deeper into the labyrinth.",
|
||||
)
|
||||
} else {
|
||||
(
|
||||
" Not yet ".to_string(),
|
||||
"The labyrinth resists. Refine your YAML and try again.",
|
||||
)
|
||||
};
|
||||
let body = format!(
|
||||
"\nScore {:.0} % Threshold {:.0} %\n\n{}\n\n[Enter] continue",
|
||||
score * 100.0,
|
||||
threshold * 100.0,
|
||||
narration,
|
||||
);
|
||||
frame.render_widget(screen_widget(title, body), area);
|
||||
}
|
||||
|
||||
fn render_invalid_yaml(frame: &mut Frame, area: Rect, error: &str) {
|
||||
let body = format!(
|
||||
"\n{error}\n\nFix the syntax and try again.\n\n[Enter] back to submit"
|
||||
);
|
||||
frame.render_widget(
|
||||
screen_widget(" Couldn't parse your YAML ".to_string(), body),
|
||||
area,
|
||||
);
|
||||
}
|
||||
|
||||
fn render_reset_confirm(frame: &mut Frame, area: Rect) {
|
||||
let body = "\nWipe progress and start over?\n\n[y] yes, wipe · any other key cancels".to_string();
|
||||
frame.render_widget(screen_widget(" Reset? ".to_string(), body), area);
|
||||
}
|
||||
|
||||
fn render_completed(frame: &mut Frame, area: Rect) {
|
||||
let body = "\nYou cleared the YAML labyrinth.\n\n[r] reset and replay · [q] quit".to_string();
|
||||
frame.render_widget(screen_widget(" Labyrinth complete ".to_string(), body), area);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user