Add level descriptions
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src/levels/l06.md
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11
src/levels/l06.md
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Sixth level introduces anchors. Two rooms share the same trap — define it once and alias it.
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trap: &spike_pit
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type: pit
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depth: 20
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spikes: true
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rooms:
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north: *spike_pit
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south: *spike_pit
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Randomize the trap properties and which rooms reuse it
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