1 Commits

Author SHA1 Message Date
c0e89ca1a1 Add level 6: Anchors
Target structure: a `trap:` dict plus a `rooms:` map where 2-3 rooms
all share the same trap. serde_yaml expands aliases on parse, so the
emitted target is the inlined form; players using `&anchor` / `*alias`
produce the same parsed Value and pass via the semantic short-circuit.

Trap properties (type / depth / spikes) and reused rooms are randomised
per seed (ChaCha8Rng XOR'd with 0x..06).

Not wired into levels::registry() yet — integration belongs to a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 22:54:08 +03:00
2 changed files with 114 additions and 0 deletions

113
src/levels/l06_anchors.rs Normal file
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@@ -0,0 +1,113 @@
//! Level 6 — anchors. Two rooms share the same trap — define it once.
//!
//! Paired design note: `l06.md`.
//!
//! Note: serde_yaml resolves aliases at parse time, so the target is
//! emitted **expanded** (the trap dict appears in each room). Players
//! who use anchors/aliases will produce the same parsed `Value` and
//! pass via the semantic short-circuit. Players who paste the dict
//! verbatim also pass.
use rand::seq::SliceRandom;
use rand::{Rng, SeedableRng};
use rand_chacha::ChaCha8Rng;
use serde::Serialize;
use serde_yaml::{Mapping, Value};
use crate::describe::Describer;
use super::{Generated, Level};
pub struct Anchors;
const ROOM_NAMES: &[&str] = &["north", "south", "east", "west"];
const TRAP_TYPES: &[&str] = &["pit", "snare", "dart", "rune"];
#[derive(Serialize)]
struct DescCtx {
trap_type: String,
trap_depth: i64,
trap_spikes: bool,
rooms: Vec<String>,
}
impl Level for Anchors {
fn id(&self) -> u8 {
6
}
fn name(&self) -> &'static str {
"Anchors"
}
fn generate(&self, seed: u64) -> Generated {
let mut rng = ChaCha8Rng::seed_from_u64(seed ^ 0x0000_0000_0000_0006);
let trap_type = *TRAP_TYPES.choose(&mut rng).expect("non-empty");
let trap_depth = rng.gen_range(10..=30i64);
let trap_spikes = rng.gen_bool(0.5);
let n_rooms = rng.gen_range(2..=3);
let rooms: Vec<&'static str> = ROOM_NAMES
.choose_multiple(&mut rng, n_rooms)
.copied()
.collect();
let mut trap = Mapping::new();
trap.insert(
Value::String("type".to_string()),
Value::String(trap_type.to_string()),
);
trap.insert(Value::String("depth".to_string()), Value::from(trap_depth));
trap.insert(
Value::String("spikes".to_string()),
Value::Bool(trap_spikes),
);
let mut rooms_map = Mapping::new();
for r in &rooms {
rooms_map.insert(
Value::String((*r).to_string()),
Value::Mapping(trap.clone()),
);
}
let mut top = Mapping::new();
top.insert(Value::String("trap".to_string()), Value::Mapping(trap));
top.insert(
Value::String("rooms".to_string()),
Value::Mapping(rooms_map),
);
let target_yaml =
serde_yaml::to_string(&Value::Mapping(top)).expect("serialise mapping");
let mut d = Describer::new();
d.register(
"l06",
"A single trap recurs through these halls:\n\
- type: {{ trap_type }}\n\
- depth: {{ trap_depth }}\n\
- spikes: {{ trap_spikes }}\n\
\n\
Reuse it for these rooms: {% for r in rooms %}{{ r }}{% if not loop.last %}, {% endif %}{% endfor %}.\n\
💡 Define `trap: &name` once and reference it as `*name` in every room.",
)
.expect("register template");
let description = d
.render(
"l06",
&DescCtx {
trap_type: trap_type.to_string(),
trap_depth,
trap_spikes,
rooms: rooms.iter().map(|s| s.to_string()).collect(),
},
)
.expect("render template");
Generated {
target_yaml,
description,
flavor: "🪤 A trap recurs through these halls.".to_string(),
}
}
}

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@@ -13,6 +13,7 @@
pub mod l01_minimum;
pub mod l02_kv;
pub mod l03_dict;
pub mod l06_anchors;
use serde::{Deserialize, Serialize};